Stats Changes in WoW Cataclysm
Written by WoW Cataclysm.
In World of Warcraft: Cataclysm, statistics will see a major change. Some people call it dumbing down the game, others call it streamlining the stats.
Blizzard want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. It has been a rocky journey for stats in World of Warcraft. The first expansion brought new stats and totally changed the way previous stats worked. Stats such as hit % and crit % were changed to scalable stats such as crit rating and hit rating. On top of this spells such as haste rating, armor penetration rating, and spell power ratings were introduced.
Now Blizzard has decided to change things, and in WoW Cataclysm stats will see a revert back to the simple days.
Here are some examples of such plans.
• WoW Cataclysm MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability to compensate.
• WoW Cataclysm Spell Power: Spell Power is being removed from items as well. Don’t panic, Intellect will be improved so that it provides mana and Spell Power at the same time.
• Attack Power in WoW Cataclysm: Attack Power is also being removed from items . Instead, Agility will provide the necessary Attack Power for leather and mail wearers.
• Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers in WoW Cataclysm.
•World of Warcraft Cataclysm Defense: The Defense statistic is also being removed from items so that players no longer have to stress about juggling around “the cap.” Tanks will receive the required anti-crit from talents and skills, like Survival of the Fittest.
• Armor Penetration Change: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. Mastery in WoW Cataclysm is also applicable to other talents and skills and for other classes.
• Haste: Will increase the rate at which you gain energy, runes, and focus – this is definitely huge! Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit – probably to make up for their intelligence and mana.
• Stamina Changes in Cataclysm: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed. This sounds like the stamina increase at the beginning of WoW Burning Crusade.
As you can see there are major stat changes in WoW Cataclysm ahead.
114 Comments so far
Leave a reply











FIRST!
I can’t believe Defense is going! It’s the end of an era for Warriors!
lame…. so now they are making it so that people wont have to learn how to play their class, or how to itemize their gear. Thanks for fixing something that wasnt broke. If you’re not smart enough to look on forums and read class guides then you shouldnt worry about qqing about not being able to get decent raiding gear.
Damn, warriors are gone for, for sure…
effing shit
A good way to make the game a button masher. Thanks Blizz for making any stragegic decision about gear completely irrelevent. As for warriors being gone, no way! Now get good plate with strength and stam and you can do both the tank and dps role.
For those of you qqing about the stat changes: wow is a game. One shouldn’t have to spend hours on end looking in the forums and scrolling through class guides in order to compete with the rest of the community. The stat changes allow players to play the game without solving complex mathematical equations. I understand you’re afraid of bad players competing on the same level as dedicated players, but people who can’t play the game will still be bad. Stats aren’t everything, if you don’t know when to cast a spell or set off a cooldown, etc, then no amount of stat changes will help you.
…what he said ^^
Sigh definitely has the best point on this forum. A frickin straight to that my friend.
WoW is a game and not a second job. Enough said.
I take it that the people that are for simplifying the stats are the ones who keep getting pwn’d in BGs and kicked out of raids. The mechanics of the game have never been that hard. I mean the math level to calculate it is algebra. You have to learn that to get past 8th grade.
so…
it’s a game for retards now?
i thought retards were in the part of the population which you try and avoid catering for.
Blizzard is dumbing down the game. It makes it far more appealing for people that way, and makes them want to continuosly pump money into their bank accounts. Everyone bitching about the game becoming “retarded”- they aren’t going to stop playing.
It’s a simple marketing strategy on Blizzard’s part, one that’s been successful ever since patches in Burning Crusade. It’s a pattern they’ll keep following as long as it makes the game more appealing and keeps their wallets thick.
Although I enjoy the challenge of creating formulas on Excel Spreadsheets, that is my job and I really dont want to work while I’m playing. I’m sure it wont get so dumb as to eliminate my excel work. Look at it like part of the game to adapt to the change. We should get achievement points for flexibility.
Just pointing this out. As far as stat changes go for tanking. No, you can’t take high STR and STA gear for a Warrior and go DPS and TANK with it. You need to still stack Dodge and Parry and the remaining stats. It only says that it’s removing the DEF Rating on gear from the game. You get DEF capped through speccing properly. That doesn’t make you a tank though…I figure you all would have known that. If you go tank with Cataclysm in gear with high STR and STA and no tanking stats, then I pray you never find a group.
You kids complaining about Blizzard “dumbing down” the game with stat simplification obviously didn’t play vanilla WoW. In original WoW, when there were no such things as spellpower (until close to BC), haste rating, defense rating, or armor pen, the game was still challenging and fun. People just didn’t have to spend hours and hours preparing stats rather than playing the game itself. If you remember (which you don’t, because you stat QQers started in the uninspired and needlessly stat-filled world of BC), BWL and Naxx 40 were extremely difficult, and people needed to know their classes to succeed. I welcome the Cataclysm changes.
While we’re on topic, remove resilience too. Talk about a stat that broke the game.
Naxx 40 was the bomb. Hard hard hard. Not sure which was harder though, BWL or Naxx 40. It seem BWL was harder boss fights, and Naxx was full of incompetent players, but the server I play on is kind of “meh”.
Also, I completely agree. Resilience ruined PvE because people think they can raid with Res stacked gear, it ruined PvP because a Res stacked player will dominate a PvE geared player, it just completely ruined the game.
Well its the end of personalizing ur toons. Good Job Blizzard fail agian
The stat system was garbage, especially for shamans. You should NOT have to put things through simulators/algorithms just to determine what a better piece of gear is for you.
Slab, your stats don’t define your character. Your talent tree does, which defines the stats you choose (or what you are supposed to choose). By simplifying it they can take focus off of gearing (which is unfun and tedious) and put it onto learning mechanics, actually PLAYING the game (A NOVEL CONCEPT).
Bring on the stat change. Roll back the WoW years. God knows it needs it.
bring back the pre-bc wow please! this is insane
this is seriously crap
yo’s will this destroy my boomkin/feral druid???
THIS STATCHANGE WILL BE SO AWSOME!!!!!!!! variation is the shit lads, stop beeing qq about it! LEARN TO LIVE WITH IT!!!!! WAHAHAHAHAHA MUAHHAHAH
omg are you kidding me? i thought they just cant make it easier, i guess how many armor types there will be when there will be just like 5 stats left,no mp5,defense and this stuff. i am really curious about it and i cant believe they really dont understand that the way it is now is good an do not need upgrading, or i should rather say downgrading.! its f***** up.
omg..the end of tanks…
Roll it back to pre BC and blizzard will bring back even more players.
Anyone care to comment on how the new stat system will affect lower lvl items. aka; int adding spell dmg and spirit adding healing. Will blizz add new items to lower levels? the’ve said they wana improve their starting zones because of warhammer and aion.
Well just wow..
“Some people call it dumbing down the game, others call it streamlining the stats.”
I would say combining many different types of stat into one is indisputably dumbing down a game. i do agree that you still need to know your class to pull off a lot of raid bosses.. however this takes ANY numbercrunching out of WoW which has taken a lot of effort for many players to learn about.
one word: simplified.
i will be ending my subscription very soon as will many of my friends and guild.
for those of you who like these changes, good for you. have fun.
I was there for vanilla, I liked it.
I was there for BC, I enjoyed the variation and increase in itemization difficulty.
I am here for WOTLK. Still enjoying the difficulty (if you could really call it difficult)
But seriously? Mastery….it just makes you better. This is gonna amuse me for hours.
totally agreed konglor, as a pally i stack sp and mp5 cuz i don’t prefer intel with this new shit i no matter what have to stack intel like every other fail pally in the world that stacks one stat cuz they can’t figure anything out.
and you guys crying about resilience, do you think a pve geared person should be able to kill a pvp geared person? the emphasis on player vs player….. its meant to help with that stuff, you guys are dumbasses, just like a pvp geared person can’t pull the dps of a pve geared person….
subscription retired once this comes out.
i just think wow cataclysm is just awsome in so many ways especially th worgen and the dwarf shamman
this is so funny for me! i have never seen so many people get in such an uproar about a game.
i got a suggestion, take a shower, go out side and at least see day light once a week, and get a job
You people need to stop complaining…you say its dumbing down the game but then complain that it destroys tanking…what you’re really saying is “omg i wont be OP compared to everyone else anymore”….maybe some of us actually have a life and dont want to spend hours on the stupid forums or doing rocket science for a game…let me say that again…a GAME….i pay the subscription to play, not do calculations….if you like that aspect so much you can shut up and get started on my math homework…
Yea, Ima Holy/Shadow Priest Main Holy, This is so fucking lame Spell Power gone? wow wtf does that leave a caster? So yea this game will eventualy be for 5 year olds, i like a challanging game, something that keeps the people who actauly are old enough to make money to pay for this game. Its going to be so fucking easy that you stack 2 things in everyclass and Bamm ur good to go, everyone gears and the game is lame. Im gonna quit. Anyone got a recommendation to a more interesting game? (not for 5-12 yr olds)
The only thing im glad for is Resil, that ruined PvP
this is dumb right when i learn how to play my toon and figure out all the stuff they make an extreme change and leaving me all confused. They shuld just leave it like it is, and do what they did in BC and LK.
If you don’t want to put the effort in, fine
But you can’t expect the same rewards.
Get a fucking reality check.
My opinion on the matter can be described as follows:
Imagine you’re building a puzzle. You’ve been building this puzzle for a long time time now, you’ve invested a lot of your own free time and effort into figuring out what pieces go where and when you finally get some of the pictures done it’s great. You feel you’ve deserved it.
Over time, new people come along and want to help and play too. Start their own puzzle. Great
More people to talk to and get involved with!
However, some of these people are impatient, some claim that it’s not fair that they don’t have the same amount of time to invest that you did and that because of this, you shouldn’t be able to be further in the puzzle than them.
In order to rectify the situation, the puzzle maker decides to change the picture. Something simpler, and gives everyone an even footing to a lesser goal.
Well, ok, works out fine for people who weren’t here before you. The one’s who will be ignorant to effort time and satisfaction you got from your puzzle.
But you can’t help feeling like the spoilt child got their way. The one who cried loudest and longest won. Like the company simply gave up and gave in.
You feel like you’ve lost what you really loved about your puzzle. It’s not the same anymore. It’s not what you originally liked.
You’ve had all the time you invested robbed.
You’re perfectly acceptable to be annoyed by this.
I personally like the stat change, people seem to complain that the gear will be made worthless but they never said anything about making the item levels lack any more value. So you have an epic piece that gives you hella mp5 well now it will give you hella spirit. You will still beat others who have crap gear, you just won’t have to know what all the different stats due. Everyone is focusing on the wrong thing. They are completely redoing the Trees and adding in the path of the titans to add in even more versatility.
Either way everyone is getting mad about their gear becoming worthless and that the game is being dumbed down and now anyone can play is stupid is wrong, you still have to know your character and with the sound of it they are going to be making that harder, and you still have to raid and pvp well to get the good gear to make your character successful. As to those who are already quitting before the changes even come out, that’s just ignorant for all you know the new set up may make the game more challenging why not wait and see before dropping these characters that I am sure you spent a lot of time making.
Either way everyone is getting mad about their gear becoming worthless and that the game is being dumbed down and now anyone can play is stupid is wrong, you still have to know your character and with the sound of it they are going to be making that harder, and you still have to raid and pvp well to get the good gear to make your character successful. As to those who are already quiting before the changes even come out, thats just ignorant for all you know the new set up may make the game more challenging why not wait and see before dropping these characters that I am sure you spent alot of time making.
I look at it this way.
It allows people like me who only get to play a little at a time the chance to enjoy the game when they reach level cap.
I hit 80 and it’s been several months and I still haven’t gotten a great tank/DPS set because I just don’t have the time to dedicate my whole day sweating over a keyboard and a donut just so I can get a couple of pieces of armour every two months.
I really want to play the game, I’m at 80 and I just want to enjoy it. I’d like to go do stuff with my guildies but instead I’m too low one stat out of 4-5 to do anything with them. Problem is PUGging is just as hard with the stats.
I’m not for making the game ez-mode but you have to admit, compared to a lot of other MMO’s WoW is comically dumbed down as is. They have to supply a game that 11.5 million subscribers can all play.
All these stats change do is make it so more people can enjoy the current endgame content. That’s not so bad I think.
^Amen Urgh, amen…
My main issue with WoW since WotLK is that Blizzard has completely destroyed the challenge of tanking and has turned tanking into a series of twitch moves that rely more on fast button mashing than on in depth thought before ever setting foot in a dungeon. Most of those who complain about the difficulty of calculating stats are people who typically DPS and now want to tank instead, but they do not want to invest the time to be tank.
I remember spending 3 weeks in BC after reaching the level cap just to farm the gear needed to do my first raid. Some would say that such a system is inefficient and too time consuming, but I felt much more accomplished BECAUSE of the work I put into my class. In WotLK, I was tanking heroics and Naxx the day I hit 80, which was rather disappointing; I quit shortly thereafter.
I quit playing WoW because I got fed up with how easy it became for anyone to tank whenever they felt like it. I worked hard and invested years into my character to get the gear, stats, and knowledge necessary to be a good tank and now a bunch of new players who just rolled their toon two weeks ago, are tanking along side me in end game raids?! No thank you Blizzard, I have taken my business elsewhere and I urge others to do the same.
I agree with both sides to be honest. However, the reasoning behind being for this change is rediculous. None of the reasons are accurate.
As far as not wanting to do math and equations, their are sites that break that down for you and explain it in a way a 3 year old could understand,
After leveling 3 toons, I was done, but wanted a mage. So.. I bought one. I knew nothing about it, yet 30 min, of reading on elitest Jerks and a few other sites. it didnt make a difference. It was like I’d been playin her for years. Nothing in this game is hard or time consuming, True, Leveling does totally blow donkey balls, but once your level capped, the load lightens.
The problem is everyone wants instant gratification. they want to raid for 2 weeks and be in the highest item level gear, and anyone who is too lazy to read for 30 min a day, well.. wow!
This change is going to cost bliz as much as they are going to make, loose thousands gain thousands… Whats the point?
People have delt with alot, from a personal viewpoint (and totally exagerated ofcourse) This game is like a first love, (First online game I ever played, 3 years ago) Its the one you compare everyother one to. However, ALOT of people are getting to the point where some of this is just too much. people were ver dissapointed with WOTLK, but fought through the dissapointment, one more major dissapointment (cataclysm) and people are going to start droping like fly’s. probably faster than blizz can recruit new players to replace them.
Its hard to say if cataclysm will be the final straw, but this game is killing itself. Blizz always said they hoped they were the ones to make the ” WoW Killer” and judging by the direction things are heading, its safe to assume they very well may. only not the way they’d intended. But to each his owne, but this is nolonger the girl I loved, but the woman I never knew lol
Idk why blizz is taking sp,ap,etc….. why not leave it like that? why stack int for sp… thats completly stupid…blizz is making human hunters… fail… they just whant ppl to change thre race on there site for more money, btw im sure ppl will quit cuse of your stupid ideas, Im probly 1 of them idk whats the point this is like playing a 3 year old game stacking all the stats like others… int int stam stam..?????? making low lvls quest in outland rofl thats uber wierd… WORST PART OF THIS IS there making hunters have focus???? so hunters will need to stack haste for regenertion of there focus to come back and they will hit like feathers… thats nerfing hunters badly.. paladin tauren… 5% more stam.. on a paladin that is already OVERPOWERED……. THATS STUPID.. RET TAUREN SERIOUSLY… rofl this is like playing a 5 year old game… ppl like 16+ wont wanna play… Fail maor blizz. stupid changes lawl
Oh, yeah, if wow kills itself much more they’ll be up to how many million subscribers?
And what about all these guys making out like they were here figuring out all the ins and outs and math of the game? Like they didn’t look up the info and download the mods like everyone else? In search of the elusive uber.
Complaining about button mashing? Like the way the math was set up before allowed for alot of tactical variation?
It looks to me like streamlining the math might actually allow for broader options… so I think people are scared they wont be able to go to a site and find out what gems and enchants they need to ‘pwn’.
Freaking goobers have been bitching with half-assed ideas of what they’re talking about since everquest days… they’re still bitching and still don’t have a clue.
So. Basically its going like this. I myself am a vanilla wow veteran. And yes.. being badass in vanialla wow took work.. like WORK. Then BC came. Things got a little bit easier. Then Wrath came.. things got even a little bit easier….. and? So cataclysm comes. things get even easier. So this means you dont have to spend 90868947569287645 hours to make your character pwn. So..maybe this is blizzards way of telling some of you idiots to get a life other than wow.
This will make the game easier for newer players..and yes will probably piss us veteran players off. Buts thats only because your jealous of newer players who have an easy ride. And THATS whats going to stop you from playing the game youve invested like..your LIFE in? Thats pretty retarded. I hope you feel good about all the years you wasted…because things are easier for noobs.
So now you wont be able to tell weither someone is a noob from inspecting. Wow, thats just great! -.-’
I dont understand the part ” I hope you feel good about all the years you wasted”? If you enjoy to do something you surely havnt waisted your time, Wow is a game after all not a job, at least I doesnt get paid to play it.
About the changes in stat system im quite negative. I like figuring out what gives me the optimal gear, geming , enchanting etc. I will ofcouse try out then new expansion, but if i dont like it I will probable stop playing Wow and swith to and other game, like many other plays. But for now I will wait and see.
you will all be playing the day the expansion comes out.
None of the complaints make sense. The game will still be all about spending 1000 hours in a dungeon to get better gear , so you can stoke your nerdy egos and brag to other people about how you have no life. The new green gear will have 100 int and the purple will have 150 int. So the epics will still be better than greens and you will still need to spend all your free time raiding to get the latest set. Some noob won’t come in and destroy your precious ego.
You all sound like the same people that quit every patch only to come back and play the next month.
Valid arguments on both sides; however, the dedicated players who spend the hours doing their calculations haven’t spent enough time researching the expansion. They may have simplified stats, but taking all the other changes of the game into consideration, customization will be so much of a bigger and significant aspect to the game than it already is.
In my personal experience, a lot of the elites in this game know which gear is the best, and as a result they all end up with the same gear. So Blizzard is taking a different angle on the whole customization aspect of the game with the whole path of the titans, archaeology profession, the extra glyphs, and ect.
Personally, I think Blizzard is aware of all of the concerns of *everybody*, and overall is bringing a purely genius response to the table with Cataclysm. And yet, even with the fact that all the best players know about the best drops of gear from this boss and that boss and ultimately end up geared very similarly (resulting in the illusion that they’ve calculated for the best gear when ultimately they achieve the same sets), plenty of calculations will remain for the other aspects of customization. Blizzard is delivering a product that will make your toon even more specific to your dream character.
Thank you, Blizzard. I look forward to renewing my subscription when this comes out.
Sorry!
I overlooked jewls and enchantments in my previous post, but I still think the argument is pretty valid.
TBH, I agree with that Urgh fellow.
However hopefully blizzard will successfully circumnavigate homogenization and add new variety to specs/gear, If so ill keep my sub going
I love the fact that I won’t have to spend time making some spreadsheet! The fact that people make spreadsheets tells me two things, they like math, or they are that nuts.
I don’t care if they nerf the crud out of this game, the fact is I won’t play anything that keeps the boring content of kill X mobs and filler junk quests like that in the game. For me its not about being the best, I only paid to feel heroic and excited about a story. They need more story, and that’s what they are hopefully doing for players.
I find people who do spreadsheets and require applications to guilds sad and i feel sorry for you.
even the original poster describes this as a contrast between ‘dumbing down’ and ’streamlining’.
I don’t think that was ever the issue here. the game has been dumbed down beyond belief, I found myself agreeing with Lidyan who talked about players wanting instant gratification. If that’s what players want, that is what Blizzard will provide.
I would strongly advise against expecting Cataclysm to provide new depth and harder challenges.
Personally I kinda dislike these new stat changes. I always liked the midpoint of an expansion, where everyone is wearing very different kit because of the stats they need and what has dropped. Cataclysm, plus the new practice of having hundreds of vendored epix, may well see an end to that.
But that’s just my opinion, it’s worth as little as every other opinion touted as fact in this discussion.
If they want to take something out of the game that ruined a huge aspect of it they need to take resilience out 100%
When I started playing back just before TBC came out I wanted the game to be simpler; easier to understand. But after a few weeks of playing and doing research on my class I realized that the learning curve is a good thing: if you’re smart and resourceful, you are rewarded. This was changed somewhat in WOTLK with the faceroll effect, but it seems to be completely the end of strategy in WoW with cataclysm.
My memory is pretty horrible, but I’ve been playing since 2005 and iirc, stats weren’t the way they are now. They were more Cataclysm-style. I don’t remember things like arpen, hit, haste, etc. We had your base stats, maybe defense and block…parry? They really were rather basic. It seems to me like this whole expansion is heading more towards the original formula. I mean, we’re even being thrown back into Azeroth instead of some alien planet. If the basics are what brought me to and kept me in this game, then I’m fine with that. Besides, there are still going to be changes to the talent trees and other aspects of Cataclysm. Our current stats aren’t disappearing, they’re changing. Who knows, you all may end up liking the new system. Can’t really knock it til you try it.
I Welcome cataclysm stats,why? because in all mmorpg use this similar stats for example (intelligence give more damage on spellcaster,strenght on melee dps, & about the tank i read also that dodge and parry also remove not sure were i read it) but still ok because u depends more in heavy plates + Talents for build up the defense (reducing damage ect) like others games, maybe for u, dont like the idea but for me its ok , i respects ur opinion but again, this will make ppl understand more easy the stats mechanics and not worried about all math calculation
Definitely have to agree with folks that this is a good thing. For people that say it’s dumbing down: the stats weren’t necessary in the first place.
Blizzard is showing it can incorporate what the extra stats did in the majour ones. RPG is based off 5-6 majour stats.
Yes this will make it easier to understand for new folks, but for older folks as well. Simple does not always necessarily equal dumb.
The funniest part about this thread is all the people saying that they’re cancelling their subscriptions based on the changes made. I can guarantee you that not one person stops playing WoW solely because of a slight change to the statistical mechanics of the game. It’s laughable to even think of.
PLs stop complaining aboot the changes it needs to be done. My momma says i am the greatest but it is so hard in life. She had to have the rules of my softball team changed so i did not have to practice an learn and this took her a long to accomplish.
I am a busy 30 year old and working is hard so when i go online to play a game – i dont wanna have to learn and pracitce. I tried hello kitty for months but my mama could not get them to change the format So mama complained to wow that they make me think and practice too much. If i wanted a challenge i would find a game or something that required that i put time effort and thought into it and would not cave in to my mama.
ty mama for making life so much easier and now if she can only lget my boss to stop making me do things right at work my life will be so much better.
Power to the Noobs!
So, correct me if I’m wrong (Which assuredly you will), they aren’t ACTUALLY removing any stats, but rolling them into what they should logically be lumped into to begin with.
Ergo, [Bubba's Statstick of Pwnage] Pre-Cata with +X AP, +X SP, +X MP5, will instead give a massive boost to STR, AGI, and Spirit….the very same stats that you’d have looked for in gear anyway.
It’s officially 6 of one and a half dozen of the other; and because they changed the name of a stat and rolled it into a logically related one for ease of use people want to decry it as the end of WoW.
Getting rid of Dwarf Mages wasn’t the end of WoW. Good Eredar (Dreanei) weren’t the end of WoW. BC-First noobs weren’t the end of WoW. Arena and the dominance of PvP gear wasn’t the end of WoW. DKs weren’t the end of WoW, and neither is this. Blizz has had plenty of chances to fail and while there have been some stumbles (Global Auto LFG being one of them) people continue to spend money on it, they’ve got to be doing something right.
A lot of you complain about losing your sense of accomplishment. The puzzle analogy was a good example of this, but here’s the big difference…the puzzle is real, and it was yours. Neither of those two things are true in wow. It’s all virtual, and it belongs to blizzard. That’s right, your character is their property. And you pay them monthly to improve their property. Get that? You are doing the work of a blizzard employee, and worse than not getting paid, you’re paying them. So now you’re anti-employer wants to change your work. Who’s the dumbass that’s been paying all this time to be an employee? Your character isn’t yours, and you have no right whatsoever to complain about it. And if you don’t like it, shut up and stop paying blizzard to work for them.
You Know, in all honesty the stats name are gonna change, buts its a good assumption that the math wont change too much. the stats will just disperse the points differently. take the example givin up top for MP5, it will be changed to spirit with a a buff, big whoop. it will probably increase other stats as well.get rid of defense rating for a tank and its included into the armor you pick up from gear. such as to say every 1000 points of armor equals 10-11 def rating, wicth will turn out in the end to 500-550 def rating. these guys have been doing this job for some years now, i may not be 100% right but all the same i am sure they know what they are doing.
oh, to my previous statement that was figured at 50,000 armor
Using a smaller number of base stats that contribute a larger number of secondary stats is going to mean that say 75% of the item points in a piece of gear can be on the baseline stats, and 25% specialisation.
Like making pallys need strength rather than spelldamage for damage, this makes things simper to balance (encounters and pvp) and easier to contrast pieces of gear.
For casters making your spell power and efficiency to be based of int and spirit, rather than spellpower, mp5, int and spirit, is going to simplify caster gearing somewhat.
Haste affecting your regen rates for faster recharge of power bars is actually probably the most significant change in terms of game mechanics. I’ve been in love with haste since it showed up, so it helping power you as well as increase your output speed is going to be powerful.
In terms of the ragequitting, Cataclysm seems much more about reworking 1-70 than adding pure endgame content. The massive freeing up of class/race builds should encourage new players and previously quit players.
One of the areas that blizz don’t really push much is what is available for payment services. Cross faction transfers of characters allows you to change races.
I have often thought that allowing you to purchase the 5-man tokens or vendor epix directly from blizz would allow them to wipe out the gold farmers. Still need to earn you 10man and 25man gear, but I can see how this might offend some people.
Then again, you can pretty much buy anything in the game if you deal with real money. 25 man loot, Arena rating/points, gold, characters, even honor
I’m not currently playing, but plan to return for Cataclysm.
To all those who are deciding to quit, send your gold to my bank alts first lol
Aladeen->Arathor(US)->Alliance
Megister->Lightninghoof(US)->Horde
Villi->Antonidas(US)->Alliance
This way we both win ^_^. I get gold, and you don’t have to worry about WoW.
Hi everybody! I don’t know where to begin but hope this place will be useful for me.
I will be happy to get some help at the beginning.
Thanks and good luck everyone!
I must say that I certainly hope that this is all just a bad dream.
I should also note that I am a college graduate.
I have a job that is a result of my degree.
I also enjoy bathing regularly.
I also have played WoW since Vanilla.
The changes are a very disturbing indication of where the game is headed. Not because you no longer have to be able to do math to play. Not because I enjoy making spreadsheets for dps calculations. But quite simply because the character personalization is being trimmed down in a way that limits the dynamic play style most gamers enjoy. If I wanted to have a cookie cutter paladin I would go back to turn based RPG’s or pick up warhammer 40k. Hell if you want to live life as a character you can not change or control read a book!
Simply put the changes in Cataclysm thus far will not cause me to cancel my subscription. However It very well may see its shortest lived expansion. As well as a mass exodus after 90% of the people have blown through their new content in their shiny new gear that they got 2 weeks from the launch date.
I think this is a good change overall. It’ll bring down the need for comparing gear and researching for stat changes. No more need for a calculator or to remember what the cap is. No more “side-grades”, just a straight up Yes or No.
Why have SP? For a holy paladin all you do is stack int. anyways, our talents give us the SP. Why have AP when every STR gives you 2 AP? Why have MP5 when you can just put Spirit on all caster/healer gear? It’s not dumbing down anything, just getting rid of shit nobody uses (or the majority).
Cataclysm will be the same wow, but with less text and numbers on your gear stats.
it seems to be abit odd that they are chaning the stats like they are but there are still going to be other things that contribute to how you gear your character. To everyone complaining that the game is to time consuming to play, last i check it is a MMORPG the whole point of these games are to challenging and to take alot of effort, if you don’t like it your playing the wrong fucking game, go play something more suited to your needs.
wow is more then a game….its a life style
this totally bullshit, why would they make the game easier? thats just stupid, and no def cap? wth, still wont quit because of that little lul, but why would we want ppl with downs in arena and raids?
Like we have all said, Blizzard has done this before. In Pre BC they did not have SP or AP or def. And back then the game wa fun and simple. Ya’ll saying that it will destroy casters ad tanks. (which it wont because they were just as good pre BC). ya’ll are just used to the way the game has been set up for the past few years, and all the people saying “im going to quit the game” why not give it a try? whats the worst that could happen? and like i said, in Pre BC the game was fun and simple. So Blizzard knows what their doing.
ok, i dont think there dumbing down the game, maybe they are. i started playing as soon as wotlk came out and my bro started in tbc he likes both, when there wasnt resil and all that junk it was simpler but not stupid to the point where anyone could pick up a lvl 70 and kill a full epic guy
i mean come on there not gonna make the game 10 mins long i know thats not happening.
but hey Blizz might lose a lot of subs with this expansion who knows
Wow, lot of hostility towards wow gamers.
First off playing wow is no more a wasteful hobby then spending house fixing up a sports car (which is way more expensive and has the same level of pointlessness really) or practicing a sport or hobby (that you will obviously get no money out of and will probably always be paying money to continue doing) so those of you telling wow players to get a life think about your own hobbies that consume you and imagine how mad you would be if someone told you to stop “wasting your time and get a life”
Regarding the stat simplification it’s been perceived that learning how to stack 540 defense and 100% avoidance is so difficult. There is TONS of easy to follow gear guides for free online that make gearing up very easy. Understanding the statistics is not hard either. I would say that some stats could be cut down (things like expertise and hit rating, armor penetration) to name a few. But get rid of defense? yikes.
Making the game easier for new players has already happened with dungeon finder, quest helper, and a whole slew of addons like healbot that make the game easier. It doesn’t need to be made easier anymore.
But for those who are made they can’t just pick up wow and play like a pro the first day. They’re is always console gaming
Personally, I think this is a good change.. I started WoW pre-WotLK and left about a month before it came out.. Im now back and Im a mere level 71. However, I beleive Blizz should make these stats simplified BUT also make some very hard raids to do, such as Naxx 40 and BWL so that the people who have invested all there time in getting gear have a challenge. But there should also be new content for the “dumbed down” players as some of you like to call it..
really there won’t be such thing as a “noob” anymore. yeah they won’t know much about the game but when they get up to lvl of other people that have put time into the game then they are at the same lvl as them as far as gear so they will be equal. then it will come down to there talents. this is shit. but its just a game.
Perspective –
Ok – you are an athlete, you have spent months or years training and striving to be the best. Your goal, the Olympics. Not only the Olympics, but to obtain a gold medal. Hell, that is something to be proud of. THAT is an achievement. Only one person get’s that.
Let us change the rules a bit – Now the top 5 people in every event get a gold medal, they all get the exact same reward. Still pretty damn good right? You just have to achieve that certain level, and you can get an almost guaranteed gold medal! Still … a lot of work and training..but.. it’s worth it!
Let us change the rules again – Now… the top 25% people in every event get a gold medal, same medal… that’s good. That’s pretty elite right? I mean.. you have to work hard.. but.. you know.. its relatively attainable.
Now we are giving the top half a gold medal. That is right. 1 out of every 2 people who sign up for the Olympics get a gold medal! Yaaay…. … now what? I have a gold medal… just like everyone else.. whoopdee doo.
Sure, it is NOT fair to the casual gamer, who by just logging on here and there, is unable to get into the high end raids, and do all the large well equipped raids. Why should they? There are plenty of other raids, 5 man dungeons, and other quests that they can work on. The same quests and trials that the people who are running ICC had to do before they were ready to run ICC.
What is wrong with that? I have only been playing about 7 months, and I am by no means the most elite geared person on the server, I was excited when I was first able to start running ICC raids.. I felt a sense of accomplishment.. .and I haven’t even cleared past the 1st wing! That is what keeps me coming back for more, because it isn’t easy, because I have to put time and effort into the game, because it isn’t handed to me like a welfare check! I am saddened that ICC is already getting Nerfed, but on the same token I can’t wait until the next big patch adds a new level of raids.
Now comes a major hinge point that I do not think that most people think about… especially casual players.
Here it is now.
Casual players. You NEED the raid demons! You need those people who grind and grind and put all this time and effort into the game! You need those who put forth the effort, and dedication.
Why you may ask?
Because if Blizzard runs off a good chunk of the hardcore players, you will see online user populations plummet.
Sure the game is about your own achievements and your own accomplishments, but where it thrives is the player interaction. The symbiosis between characters, that inter-reliance, the trash talking, the LFG, the spirit of the game. THEY are the ones who are on all the time, THEY are the ones who provide the background noise, the culture in which you periodically dip into. Without them, we will have empty unpopulated (as in logged on at any given time) realms. If nobody else is there to bitch about having better gear and spending their lives playing this game, what will YOU do?
When you dumb everything down, and you take that gold medal and make it attainable to everyone. Why would the “elite” players, the players that DO put their all into the game, why would they want to stick around? If you have done everything, accomplished all the goals, and have it done figured out, then you might as well put the game back in the box and shelve it.
Sure you might get a surge in new sign ups, in new faces, but just like the wrecked economy, instead of the long term investment into loyal players that pay dividends, Blizzard is just trying to cash out on the NOW.
Thank you for your time,
Spandexus
Ok people this is about Blizzard trying to bring more players to the game. They’ve dumbed the game down far enough to where a 5 year old can play it. But sometimes someone has to put their foot down and say “THE CONSUMER IS ALWAYS RIGHT” and none of your current consumers want these revisions. Blizzard you OWE your paying customers quality and assurance, by doing this you’re saying “screw you guys we want more revenue, and new customers.” I understand you’re trying to squeeze more $$$ out of what is an outdated game as far as software/graphics ect…. but the game is fine the way it is. Please don’t make these changes.
Loyal Customer,
-Das
God i wish they would just go back to vanilla and be done with it. vanila was my personal favorite era of the game.
i would just like to say that some of the classes will probably be simplified, yes i know…but some smart 5 year olds should be able to play a video game, and lets just say that their parents want to play with them! let them quest with their parent for a while then the parent gets bored and goes and does a heroic dungeon (a dungeon that is actually heroically hard, that requires skill) and then comes back to help their son/daughter…
my recommendation:
make some of the content more understandable and easier for the “noobs” but also make end-game content that is actually VERY HARD and make some of those epics HARD to get! everybody wins, veterans will still be able to dominate the noobs but the noobs won’t get pwned so hard and fast that they aren’t having fun… and the veterans set examples for the noobs so that the noobs have goals and may some day be able to compete with the veterans
i hope everybody stays to play cataclysm and has a blast!
I have a very carefully geared and gemmed character, it took me a long time with pen and paper (never was that good with excel) to work out exactly what to spend my emblems on, which items to farm for, and exactly what gems and enchants to put on them, and I am topping the DPS in most of the instances I do. So, am I one of those complaining? Hell no. Getting rid of defense for tanking (yes, I tank as well) is a genius stroke. Now you can focus on itemization (gems and ‘chants) that will increase your TPS! HOW IS THAT BAD???
Getting rid of AP in favor of strength on plate, and Agi on leather, another genius stroke, no longer do I have to consider whether piece x is worth it cos it doesn’t scale with kings, or piece y because it would be ‘equivalent’ to a general increase in ‘z’ stat.
Armor pen? Um…yeh, that was rather pointless, lets face it. Mastery (or the art of finding the weak points in your opponent’s armor) seems like a good way to say ‘I am a better fighter all round’, rather than ‘hehe, my weapon magically ignores x amount of your armor’. Without a realistic reason why.
There will still be noobs and facerollers, and they will still be a complete liability and kicked out of difficult instances, a well specced and time-invested character will still be revealed by inspection and even more so on the recounts.
Sounds like a lot of people afraid of change to me, one of the things that has been in the path of human progress forever. You should spend less time calculating, and more time fighting? Preposterous!
People who whine and moan about stats are simply upset they might have to actually have skill to outshine other players than sitting on their mountain of stats.
Any changes that may compromise their ability to hit a single button repeatedly and “pwn” everyone in BG is a threat to their ability to whine and complain about noobs and get their little self-worth boost.
They need to make playing the game more about how you coordinate your attacks and respond to your target’s offense. Sure, investing time should matter, but not nearly as much as it does now. And as someone pointed out above, they really need to make it so that several alternate paths of equipment and skillsets is more viable, not the way it is now where everyone is going after the same equipment because a spreadsheet told them it’s definitely the best way to go.
Spandexus –
That’s a specious argument, at best.
The way the game is designed now is that your gold medal winner is whoever shows up to the Olympics the most. It’s like being given rocket-powered rollerskates to run the race over the new guy just because you were in the Olympics last year.
“If nobody else is there to bitch about having better gear and spending their lives playing this game, what will YOU do?” To answer your question, I’d probably be enjoying the game a lot more knowing when I PvP I won’t be playing someone who’s guaranteed to win no matter what I do because they worked out the numbers on a graphing calculator.
Obviously, since it’s an RPG, equipment stats must matter. But should they matter to the extent that if you’re a poor player who does the same boring raids over and over again because you have nothing better to do 12 hours out of every day you’ll win each and every single time I duel you no matter how much better I am at the game?
And your insistence that hardcore players are necessary to keep the game going is nothing but you bawking chicken little. There is no evidence that if Blizzard were to tell people who actually enjoy stat spreadsheets to piss off that there would be any noticeable decline in server populations. “Hardcore” players have been whining about the dumbing down of the game for years and it still makes money hand over fist.
For all those complaining about how Blizz is “dumbing down” the game… have you actually played Cataclysm yet? Probably not. So until you do, why not give Blizzard (who has given you a game with enough value to make you stick around for more years than any other game I’m sure) the benefit of the doubt.
Some will get in to Beta and will make their complaints known, others will find it isn’t as bad as they thought it would be. BUT, until the game actually hits NOBODY knows whats in store with all the changes combined.
95% of everyone saying they are so upset about these changes that they are gonna “quit the game! and so is their entire guild!” are full of crap. You’ve left before and you came crawling back with your tail tucked between your legs.
I welcome this as I’m tired of number crunching and finding out an item with lower item level ends up doing better than a higher level item so that while I’m performing better in raids, I look worse due to lower gear score.
Also, this will eliminate a lot of the misinformation and inaccuracies that comes from such a complex system. I’ve noticed that even reputed websites such as Maxdps.com have stuff in their rotations that aren’t in the related skill point recommends. This is due to having so much going on, people have to practically work a full time job keeping it all up to date. You change one little thing and tons of stuff has to be poured over and adjusted, and since it’s all volunteer work, it doesn’t get done.
Some people like having to spend time out of game learning about the game. Some like to just play. Looking through the comments, there’s no consensus, no matter what some claim.
After spending a whole Saturday once researching defense rating and critting of various pieces of gear and by the time I got to the game, I was worn out and grumpy, I’ll gladly take this change. Yes, all the knowledge is going out the window, but that’s cool as I wasn’t looking forward to doing it all again with new gear in Cataclysm.
Bottom line: Blizzard wants more straightforward gameplay. Since cheers and jeers seem to be about even, it’s going to happen. Naysayers may as well accept it.
It does remind me a bit more of pre-bc and i think pre-bc is still better then what we have now, i mean there was world PvP for goodness sake. So now the gear is becoming more equal now? Oh… I’m sorry that means you must have to have more skill to PvP rather then have a more noticable gear advantage… Ohhh noooo! The game is ruined!!
Personally I won’t stop playing the game regardless of the stat changes. I like the game, and I’m willing to roll with whatever Blizzard does. If I don’t I’ll stop playing.
What does bug me however is that Blizzard themselves say they’ll be removing “confusing” stats like Armor Penetration.
How the feck is that confusing? More = Better. Not that tough. I understand if you want to completely maximize your DPS it can get a little tough with juggling haste/ap/pen/etc. but that’s the players decision. The stats aren’t confusing to understand, they just take some work to get the full effect out.
The stats and personalization are one of the most rewarding aspects of Wow. Allowing a player to gem an unconventional way, or design their toon to their liking is something that makes each character unique. The stats are going to be generic, and they are making all the classes “hybrids”. Each class should have unique aspects, but these are slowly dissipating. Even the unique buffs can be purchased on the auctions house (rune scrolls, forgotten kings).
I have played the game for a long while, and it is a pretty damn good as is right now, possibly the best game ever made, but if they keep tinkering it to the lowest common denominator, they will lose their “core” audience.
If the changes play out like they look on paper, I will start looking for a worthy competitor and cancel my subscription.
Here’s hoping us “consumers” can have an influence on the game’s direction by stating our dissatisfaction of these proposed changes.
no
the stat changes are not a good thing, naxx 40 was so hard cos every class was generic, and i mean exactly the fekin same…, the stats changed that, you could hone a certain feel to your class be it dps burst dps pvp it could be how you wnted it, more choice – i play a mage now, i have been playing scince day one, and i have seen this game evolve into the world it is today, now 1stly all this shite about “i dont wanna work out stats on my gear i want to enjoy the game” this game isnt for you so plz, gtfo, 2nd why would ya want to regress – move backwards de-eveolve – choice is what makes it fun, otherwise its just a 2bit pile of wank with no uniqueness or sense of selfness, 3rd yes this is a ploy to get more children, idiots, retards, basically “ninjas” “anal chat spammers” “attention whores”.. things everybody qq’s about.
ive spent alot of money and alot of time on this game, and before i get the “its only a game” routine,. well fucking done you can aknowledge something, so’s football and the olympics and life, its a personal choice becuase lets face it rl is shit, i dont wanna watch telly cos its full of comercial wars, i dont wanna travel the world, been there done that its now falling apart at the seems, this is my paradise and those fatcat c**nts are just filling there pockets and destroying that paradise soo many call an escape…
the online community always have a tendency to complain when something new is introduced. Cant see how any of the current stats could be hard to figure out (search the net). And even if they are for some (younger) people, wouldnt that just mean alot more proper geared people? The people who suck at playing, will still suck. I guess what im trying to say is, how is this going to interact with your current gameplay in any MAJOR ways.
If you are one of the few that does the math for the rest of us, AND find it amusing, I get it, but you are indeed a minority.
if you dont like cataclysm dont fucking buy it then if u want a chalange than stay an 80 and fight lvl 80-85 i dont care if i see u die so FUCK YOU people who’s complaining about wow is for 6 year old
people who complain about the stat changes are mad, fair enough stats do play a role in your character but not so much so that the whole game depends on them. How many times you been in a raid and someone has amazing stats but if they dont know tactics or have a stupid rotation then those stats mean nothing. to me this game is about experience and learning your character NOT your stats. To sit there and work out a few hundred extra dps is a waste of time, the game should be enjoyed for what it is, a game, characters should be adapted to the players style or preferences not to a few numbers on GS or Stats
What are the main stats in this game? anybody?
They aren’t stats that Blizzard give us, they are the ones the players have.
Awareness, Experience and Speed
Regardless of if a tank has to stack def rating or str/sta it still won’t improve or decrease these stats.
Awareness.
How many times have you been in a Dungeon/Raid and got pissed off with a tank/healer for not holding aggro or not getting a heal off?
That’s very little to do with his gear score and more to do with if he actually gives a shit about what he is doing.
You keep an eye on your team and your aggro and you can tank better than some clown in top gear. You keep a close eye on health and you heal people up before the shit hits the fan.
Experience.
Three letters……ICC. Imagine all the newly geared guys going in there not knowing what they are doing, no amount of gear will keep you alive unless you know what you are doing with it, even the trash mobs in there have the ability to wipe parties, no experience you probably don’t get past marrowgar.
Speed.
How many times you seen the comment ‘but you/they will never be as good as player X while they are still mouse clicking’?
That’s because of the speed difference not because of any stat on armour.
ATM with WotLK it is retardedly easy to gear anyway but if you roll a random hc you can tell if people are doing their jobs right.
Best gear will still be in end game raids, best players will still be the first people to get this gear, poor players will still pug groups for runs and will probably still get the boot because they aren’t good enough.
Good players will still band together, then probably take the piss out of other players on trade (oh yeah, the old ‘i’m such a top player i can be a dick head wherever i want’syndrome)
So, some people leave, meh, I don’t care, most will stay even though they say they will leave and the World of Warcraft will still tick over making Blizzard millions, making players happy and angry in equal measures, the good players will still be good, the poor players will still be poor and the gear stat changes will probably mean very little in the long run.
ah damn i loved spell dmg. you had to choose between the stats so you could optimize your own character as you wanted. however i think the game will still be fun to play.
As a tank (and this is the role I enjoy over any other in wow, glutton for punishment I guess
) there is some concerns I do have about the new statistics system.
Making me uncrittable thru talents: totally fine with that because it still makes tanking a committment. At least we won’t have fury warriors or balance druids or frost death knights (yes, because blood is the new tanking tree this time around) just deciding “I can tank now since there is no defense” cause that would be disastrous, funny, but disastrous.
Removing a lot of tanking or dps specific stat bonuses from gear: this conerns me a little bit because if there is too much simplification it might exacerbate a problem that is already an epidemic: ninjas.
Everyone has had that one piece with a 3% drop rate stolen from them by someone who is probably not even gonna use the item once they realize it’s not better than what they’re using. But now if all you see on gear is strength and stamina for plate (I’m a tankadin after all) why wouldn’t every plate melee dps try to roll for all gear? at least when a gear is full of stats like defense, dodge, parry, block dps know not to steal it usually from me. Just like I know not to ninja gear with crit and armor pen from them. It’s an understanding that good players have.
So my only question is am I know gonna have to run every instance twice as much to gear up and pray to not get outrolled?
guys, for all of you previous vanilla WoW players (like me), you keep saying that there was no SP but there was…. there was fiery, frost, nature, shadow, and arcane spell power. I used to search for “fiery” items at the AH for my lvl 39 mage and i was at level 40 critting 1200. those were fun days. and for all you ppl planning to quit, good riddance! WoW is better off with retarded Raid players who wouldnt let you in their raid with PvP gear even though you can out DPS them. I personally play WoW to hit the level cap and then just kill Alliance (Horde FTW) This new INT=Spell power is actually pretty interesting because all the ppl with pure intellect would not only get more max mana but also spell power. And im also Lawler skating at the people complaining about resilience. “PvP”>”PvE” get over it tards
without* for the previous comment
”How many times have you been in a Dungeon/Raid and got pissed off with a tank/healer for not holding aggro or not getting a heal off?”
NEVER
thats right
Lets say I have an armor set that is socketed with nothing but spell power. Will the gems turn to intelect or will I just have to get new gems???
if they are getting rid of Def Rating how are we suppose to NOT get crit by bosses? this could be bad unless blizzard comes up with something which i think they will knowing them they havent let us down yet
Woot! No more prot warriors! Now it will finally be the era of fury warriors doing more dps, woooooooot.
Seriously, all of you that keep screaming for a “Pre-Bc” Rollback while complaining about the changes…Shut up…did you PLAY Vanilla? Almost all of these stats didn’t exist anyways. And as far as Im concerned the new haste will be incredible for rogues and hunters!!!! Can’t wait. The only thing I’ll miss is Spell Power, and Attack Power, there are no algorithms needed for that…the more the better ^_^
You keeps saying it takes back individuality do you raid?! IF you did you would know that ONE peice of mainset gear drops off each boss for each spec *figuratively speaking* that you want…it doesnt matter what the side stats are, if its a better over all piece you need on it…where is the individuality there? STFU and roll with the changes. Its wow! It’s not like we AREN’T gonna play.
I actually didn’t start playing until about a year after WotLK came out, but from what I’ve gathered, it’s not like “noobs” can’t already get to 80 easily and get decently uber gear. Sure, there are all the equations and gear setups. Well, equations and setups that have long been figured out and are all over the net. Anyone can do a Google search and find them if they can put down their blood elf porn and let go of their dick for 10 minutes.
I played Final Fantasy XI before this, but quit for something more casual. If you really want “harder”, give that game a try, it makes WoW look like Maplestory.
Just seems to me like some people are trying to get more difficulty out of a game that wasn’t meant to be overly difficult in the first place.
Blizzard is tweaking the game even more to target the 12 year old population lets make it as simple as humanly possible thx bliz
The game is being simplified in terms of what stats you need to track, but they may be as far as it goes as far as simplicity goes. As far as gear goes, you will still have to get it. Raiding will still not be an open forum for ppl. Some of the folks above make it sound like you will log in and have all the gear handed to you. Lets face it, the game has ALWAYS been about upgrading your gear.
For those of you bothered with the thought of “individuality” in terms of your toons….it doesnt exist even now. The caps are teh same for everyone. The only reason there is some difference in what ppl are wearing is because they just have not won the role for the item yet, or because they dont raid. If they are not raiding, its most likely that they do not posses the knowledge of how to properly play thier toon, regardless of the fact that they have pretty much free 5k+ gear score due to badge gear now days. People who cant play their toons are still not going to make the cut in cataclysm.
They read the same sites you do, copy your talent tree and gemming from your armory, but they lack the knowledge of how to play. This is what seperates the raider from the common player, the PvPer from some person making a casual run through BG/Arena. You will lose nothing overall, you just no longer have to track so many numbers. The numbers alone do not a good WoW player make.
Raiding guilds will still be the top raiders and you will still be abel to tell someone who cant play thier toon by thier DPS/Healing output or the number of times they die by standing in teh damn fire. You hardcore PvPers, you aer still gonna be able to whack the noobie regardless. Thier gear does nto save them now, it wont in cataclysm. Everyone is overlooking the most important part to success in any aspect of this game, and its knowing how to play your toon. I know everyone here has seen someone well geared blow chunks. Give yourselves some credit and stop laying your succes on the numbers so much.
Difficulty will not be any less. You think just because you no longer have to track your defense rating you can auto tank…fat chance. And they are bringing changes to talent trees, glyphs and what not. You are going to have to relearn some things. Dont get pissed about it, its time to buckle down and figure out how to play the new setup.
Soemone above mentioned there will no longer be “noobs”. There will always be noobs, they are easy to see regardless of gear. Once the action starts, they stand out like sore thumb. Its not the stats combining that is going to affect you, its teh changes in teh talents. New builds will be made, haste requirements will chnage…..ppl hate change, they would rather stay tucked in under a nice worn comfortable blanket. Dont hide under the blanket.
This change has to happen. If you look at how Bliz fixes problems in the past the take the problem out of the system, work on it off line, and then re apply it. Any one remember no fall damage on vanilla beta because people would die walking down stairs, they took fall damage out completely till they fixed it. when you have a gear list that contains gear that gets people caped at arpen crit hit def dodge anything, you cant just keep adding more crit/hit/def rating to gear, the cap will keep going up and slowly but surly you will get to a point where bosses hit tanks for 50 damage and hunters have 100% crit. you have got to rework the stats because gear is already getting to a point where it is way higher then the content. look where the game is out now even compared to BC. I remember when you HAD to mark, you HAD to CC the right mobs on EVERY pull. Now its just follow the tank around a heroic and beat the mobs with sticks. Look at healing, heals are on such a higher level then damage recieved. In order to increase game difficulty for healers now all they have been doing is adding AOE damage in raids. There comes a time when thats not satisfying and you go somewhere else to play. So bliz is simplifying everything, requiring people to relearn their classes and learn how to play all over again. If you think its going to put everyone on the same level your wrong. Face rollers will always be face rollers. Sorry everyone if you put an hour into this game a day you will still be no where as good as people who commit a large amount of time. STOP FREAKING OUT enjoy the ride.
First, I am for the stat changes. I play a warrior who mostly tanks, and though I am a bit nervous, I am sure Blizzard isn’t ruining my toons main role with these changes. We will just have to wait to see how it all works out.
As a side not. RESILIANCE NEEDS TO GO!
Yes, I am a PVE’r. I understand the complaint that pvprs dont want pve heroes pwning them in BG’s. Just because this was the case back in vanilla doesnt mean the only solution is the complete opposite. As it stands right now no pve geared player stands a chance against a pvp geared player (if they are of relatively equal skill). Is this MORE fair than the old system? Sure… people who dedicate themselves to pvp should have an advantage. Is it balanced? Hellllz no.
The solution. Create pvp gear that is only slightly skewed in favor of pvp. Make it so that the pve gear does NOT dominate, but at least stands a chance.
I used to enjoy pvp, it was a very fun diversion and sometimes I would go through a phase where I would do nothing but pvp for weeks on end. I would always go back to my raiding though. Now I dont even bother. It sucks that a whole portion of the game is effectively off limits for me because unless you have an unreasonable amount of time to dedicate to the game you have to choose either pvp or pve… most people cant gear well for both.
What will happen to spellpower enchants that I paid big bucks to learn??
@Joe they will be replaced
The next xpac will get rid of str, stam, agi, spir, int, crit, haste, and anything else that might differentiate it from other gear. Also all cloth, leather, mail, and plate will now be know as ‘wearable’… All gear will now have a ‘goodness’ rating. You no longer have to decide between haste or crit… Now you can just look at the ‘goodness’ rating to determine what gear you want! No more of that pesky ‘variety’ that cost us money to design!
@Blizz Employee *Coughs Bull*