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Mage-Cataclysm Preview
Written by Gazrella.

Mage changes have been finally announced here is the direct link http://blue.mmo-champion.com/t/24262357286/cataclysm-class-preview-mage/ and blue post is below.

In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at what’s in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Mage Spells

Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn’kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.

Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage’s own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.

Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.

Changes to Abilities and Mechanics

In addition to introducing new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

  • Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.
  • We are planning to remove spells that don’t have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
  • The ability to conjure food and water will not become available until higher levels (likely around level 40), as we’re making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
  • Scorch will provide a damage bonus to the mage’s fire spells. Our goal is for Scorch to be part of the mage’s rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.

New Talents and Talent Changes

  • Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
  • The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
  • Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
  • The Burnout talent will allow mages to cast spells using health when they run out of mana.

Mastery Passive Talent Tree Bonuses

Arcane

  • Spell damage
  • Spell Haste
  • Mana Adept

Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.

Fire

  • Spell damage
  • Spell Crit
  • Ignite

Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.

Frost

  • Spell damage
  • Spell Crit damage
  • Deathfrost

Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won’t be affected by this buff is Frostbolt.

We hope you enjoyed this preview, and we’re looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

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23 Comments so far

  1. no nerfs plz!!!
    April 12th, 2010

    | 2:01 pm

    blizz dont nerf us after this ok . dont make it like each and everytime i new expansion comes out . lets be op ….. so what , we r mages we need to be op more and more op , fire fire fire gemme more fire!!!!!

  2. Deathnyct
    April 20th, 2010

    | 6:17 pm

    Wall of fog will be one of the new moves that are begining to imply greater strategy requirements in things such as BG’s.

    Another move that will be begin a greater strategy capability is the rogues new move.
    >Smoke Bomb (level 85)<
    http://www.wow-cataclysm.info/rogue-cataclysm-preview#comments

  3. tom
    April 21st, 2010

    | 9:16 am

    wtf, all you fuckers do is complain

  4. tom
    April 21st, 2010

    | 9:17 am

    if you’re horrible then you’re gonna get beat point blank, go raid and get gear and quit qq

  5. Ruler
    April 23rd, 2010

    | 9:57 am

    keep nerfing the mage, and give some of that op to the warlocks out there, fix rain of fire my dps is less then a mage when i use it ??? whats that about, nerf the mage, it makes me happy :)

  6. calvin
    April 28th, 2010

    | 10:01 pm

    WOW SO OP this will make frost mages even more op than they are. frost mages just kite u nd run like pussys with lil dicks nerf them or i quit wow

  7. Dont nerf mages
    May 7th, 2010

    | 9:37 am

    let the mage be the best :) ) why ner them? lol , are u crazy ?

  8. MageMaster
    May 10th, 2010

    | 1:22 pm

    Dont you nerf mages again! We are already the most nerfed class in the game

  9. Gazrella
    May 10th, 2010

    | 4:17 pm

    @MageMaster I agree completely I read the mage notes and was like nooo no more nerfs my mage has always been my main for the years I have played the game I am weary of the new changes.

  10. Moonwolf
    June 5th, 2010

    | 11:18 am

    Honestly nerfing damage based on how much mana you have left thats supposed to get us mages excited. That is a bad idea. Are the other dps classes going to have damage nerfed like that.

  11. Gazrella
    June 5th, 2010

    | 12:12 pm

    @moonwolf I know! Personally I do not see how this is going to help arcane. I have played a mage as my main since 2007, I keep thinking come cataclysm I am going to have to spec fire because arcane just wont be as enjoyable.

  12. hate4mages
    June 22nd, 2010

    | 3:16 am

    frost mages are way to OP atm… they have a 15 second blink get away cd, a ice block that can be used twice in less then 1 minute, they slow attackers down, the slow people who arn’t attacking down, they can shield themselves.. if they have the glygh they can heal almost full in a fight while your frozen or sheeped, they have a feign death attack where they make clones to help out even more dps and take away your ability to target them for atleast a few seconds, a pet, the ability to make free food and portal to all main cities without even the need for a hearth (which is alot of stress if your hearth is down and there are no mages), you can make money off selling portals for 5g more then they are worth, a ONLY 4 MIN CD TO RESET ALL CD’s THAT REQUIRE FROST!!!!!!!!! rogues have a 8 min, and thats after spec’ing… quit your whining you idiots.. mages have it all way to easy.. nerf them to the ground and take frost bolts damage away… should make their ability to kite with a bit of health and armor in cata more hard… atleast allow rogues to beat them… if you disagree with me then your a mage or your server has no good mages.. my server is mage OP galore, cant win againts them.. seen a 5kgs furious mage take down a 5.8k relentless warrior… how is that fair? both have skill aswell, and warriors are meant to beat mages… seriously keep up the QQ so you annoy blizz to the point where they nerf you for it

  13. hate4mages
    June 22nd, 2010

    | 3:21 am

    also if you look at the most greatest dps classes list for icc 25, mages overrule it… give up guys, your time is done for Op everything

  14. June 22nd, 2010

    | 5:02 pm

    The only good thing mages can do is slow fall, only good move….!

  15. June 22nd, 2010

    | 5:03 pm

    Tom, you are a legend.

  16. OldGnome
    June 30th, 2010

    | 7:35 am

    I look forward to abusing the new talents. Mages are about srtategy and skill. We will find a way to beat other classes even when nerfd. Been mage since before TBC we always found a way to prevail.

  17. roguestyle
    July 2nd, 2010

    | 4:40 pm

    hate4mages…..i couldnt agree more

  18. mage SHOULD BE OP
    July 13th, 2010

    | 7:21 am

    Mages shouldnt be nerfed… AGAIN! oh and if you think mages are so OP then go and MAKE ONE IDIOT! YOU WILL SEE that every class has at least one cheap ability so stop all your whining

  19. magestyle
    July 13th, 2010

    | 7:23 am

    i agree with you. personally i think rouges or op cause they just stun you the whole time you are fighting them.

  20. Gazrella
    July 13th, 2010

    | 3:53 pm

    @Mage… I agree with you to some extent as I have had my mage for quite a while now. I do not like the changes to Mages and yes I feel they are a nerf, and am really skeptical. I do hope that I will be able to try the new changes out prior to cataclysm’s release because I would like to get accustom to the “new mage” I have had a couple of my mage friend say it was like relearning their mage all over again. Those two friends I know, know their mage inside and out.

  21. mageFTW
    July 21st, 2010

    | 2:52 am

    @hate4mages. LMAO U FAIL! Skilled warriors can easily take a mage down. maybe u shuld tell ur frd to read the ‘instructions manual’ nxt time he bids an account off ebay.every class has their own strengths and weaknesses. mages SHULD NOT BE NERFED just coz some retards cnt beat them.

  22. Shibib
    August 18th, 2010

    | 7:30 am

    Mages rule and arcane and frost dual spec are the best. Frost and arcane damage are being uped so mages are goin to be the best class try and beat us now warriors

  23. Oxylol
    August 19th, 2010

    | 11:59 pm

    It comes down to skill not gear with every class.

    Hate4mages your just mad kuz u suck at this game i can tell, so why dont you scroll up and take toms advice its good for scrubs like you.

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