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	<title>WoW Cataclysm &#187; Instances</title>
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	<link>http://www.wow-cataclysm.info</link>
	<description>World of Warcraft Cataclysm information and news source</description>
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		<title>Deathwing Voice Clips</title>
		<link>http://www.wow-cataclysm.info/deathwing-voice-clips</link>
		<comments>http://www.wow-cataclysm.info/deathwing-voice-clips#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:22:53 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=334</guid>
		<description><![CDATA[Some sweet voice clips have been data-mined out of beta. SPOILER ALERT do not watch the video if you don&#8217;t want to hear. Deathwing&#8217;s Voice]]></description>
			<content:encoded><![CDATA[<p>Some sweet voice clips have been data-mined out of beta. SPOILER ALERT do not watch the video if you don&#8217;t want to hear.</p>
<p><a href="http://www.youtube.com/watch?v=zRqVaewSRrE">Deathwing&#8217;s Voice</a></p>
]]></content:encoded>
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		<title>MMO-Champion Cataclysm Alpha Spoilers</title>
		<link>http://www.wow-cataclysm.info/mmo-champion-cataclysm-alpha-spoilers</link>
		<comments>http://www.wow-cataclysm.info/mmo-champion-cataclysm-alpha-spoilers#comments</comments>
		<pubDate>Thu, 06 May 2010 11:57:10 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=302</guid>
		<description><![CDATA[MMO-Champion just leaked a bit over 200 photos and other details about Cataclysm Alpha so if you enjoy spoilers like me ! Head on over to http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/ and check it out! Note: The page he has info on will be edited frequently.]]></description>
			<content:encoded><![CDATA[<p>MMO-Champion just leaked a bit over 200 photos and other details about Cataclysm Alpha so if you enjoy spoilers like me <img src='http://www.wow-cataclysm.info/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ! Head on over to</p>
<p><a href="http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/">http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/</a> and check it out! Note: The page he has info on will be edited frequently.</p>
]]></content:encoded>
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		<item>
		<title>Raid Changes in Cataclysm</title>
		<link>http://www.wow-cataclysm.info/raid-changes-in-cataclysm</link>
		<comments>http://www.wow-cataclysm.info/raid-changes-in-cataclysm#comments</comments>
		<pubDate>Fri, 30 Apr 2010 20:48:02 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=290</guid>
		<description><![CDATA[Blizzard released the information in regards to changes upcoming for raids in Cataclysm below is the blue We&#8217;re continuing to refine the raid progression paths in Cataclysm, and we&#8217;d like to share some of those changes with you today. Please enjoy! The first of the refinements being made is that we&#8217;re combining all raid sizes [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard released the information in regards to changes upcoming for raids in Cataclysm below is the blue</p>
<p><span style="color: #0000ff;">We&#8217;re continuing to refine the raid progression paths in Cataclysm, and  we&#8217;d like to share some of those changes with you today. Please enjoy!</span></p>
<p><span style="color: #0000ff;">The  first of the refinements being made is that we&#8217;re combining all raid  sizes and difficulties into a single lockout. Unlike today, 10- and  25-player modes of a single raid will share the same lockout. You can  defeat each raid boss once per week per character. In other words, if  you wanted to do both a 10- and 25-person raid in a single week, you’d  need to do so on two different characters. Normal versus Heroic mode  will be chosen on a per-boss basis in Cataclysm raids, the same way it  works in Icecrown Citadel. Obviously the raid lockout change doesn&#8217;t  apply in pure Icecrown terms though, as this change goes hand-in-hand  with a few other changes to raid progression in Cataclysm.</span></p>
<p><span style="color: #0000ff;">We&#8217;re  designing and balancing raids so that the difficulty between 10- and  25-player versions of each difficulty will be as close as possible to  each other as we can achieve. That closeness in difficulty also means  that we&#8217;ll have bosses dropping the same items in 10- and 25-player  raids of each difficulty. They&#8217;ll have the same name and same stats;  they are in fact the exact same items. Choosing Heroic mode will drop a  scaled-up version of those items. Our hope is that players will be able  to associate bosses with their loot tables and even associate specific  artwork with specific item names to a far greater extent than today.</span></p>
<p><span style="color: #0000ff;"><strong>Dungeon  Difficulty and Rewards</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #0000ff;">10 and 25-player (Normal difficulty) &#8212; Very  similar to one another in difficulty; drop the exact same items as each  other.</span></li>
<li><span style="color: #0000ff;">10 and 25-player (Heroic difficulty) &#8212; Very similar to  one another in difficulty; drop more powerful versions of the  normal-difficulty items.</span></li>
</ul>
<p><span style="color: #0000ff;">We of course recognize the  logistical realities of organizing larger groups of people, so while the  loot quality will not change, 25-player versions will drop a higher  quantity of loot per player (items, but also badges, and even gold),  making it a more efficient route if you&#8217;re able to gather the people.  The raid designers are designing encounters with these changes in mind,  and the class designers are making class changes to help make 10-person  groups easier to build. Running 25-player raids will be a bit more  lucrative, as should be expected, but if for a week or two you need to  do 10s because half the guild is away on vacation, you can do that and  not suffer a dramatic loss to your ability to get the items you want.</span></p>
<p><span style="color: #0000ff;">We  recognize that very long raids can be a barrier for some players, but  we also want to provide enough encounters for the experience to feel  epic. For the first few raid tiers, our plan is to provide multiple  smaller raids. Instead of one raid with eleven bosses, you might have a  five-boss raid as well as a six-boss raid. All of these bosses would  drop the same item level gear, but the dungeons themselves being  different environments will provide some variety in location and visual  style, as well as separate raid lockouts. Think of how you could raid  Serpentshrine Cavern and Tempest Keep separately, but you might still  want to hit both every week.</span></p>
<p><span style="color: #0000ff;">We do like how gating bosses over  time allows the community to focus on individual encounters instead of  just racing to the end boss, so we’re likely to keep that design moving  forward. We don&#8217;t plan to impose attempt limitations again though,  except maybe in cases of rare optional bosses (like Algalon). Heroic  mode may not be open from day one, but will become available after  defeating normal mode perhaps as little as once or twice.</span></p>
<p><span style="color: #0000ff;">In  terms of tuning, we want groups to be able to jump into the first raids  pretty quickly, but we also don’t want them to overshadow the Heroic  5-player dungeons and more powerful quest rewards. We’ll be designing  the first few raid zones assuming that players have accumulated some  blue gear from dungeons, crafted equipment, or quest rewards. In  general, we want you and your guild members to participate in and enjoy  the level up experience.</span></p>
<p><span style="color: #0000ff;">We design our raids to be accessible to a  broad spectrum of players, so we want groups to be able to make the  decision about whether to attempt the normal or Heroic versions of raids  pretty quickly. The goal with all of these changes is to make it as  much of a choice or effect of circumstance whether you raid as a group  of 10 or as a group of 25 as possible. Whether you&#8217;re a big guild or a  small guild the choice won&#8217;t be dependent on what items drop, but  instead on what you enjoy the most.</span></p>
<p><span style="color: #0000ff;">We realize that with any  changes to progression pathways there are going to be questions. We&#8217;re  eagerly awaiting any that we may have left unanswered. To the comments!</span></p>
<p><span style="color: #0000ff;">Here are some clarifications to a few common questions we&#8217;re seeing.</span></p>
<p><span style="color: #0000ff;"><em>Regarding how the raid dungeons will share the  same lockout. This means that you cannot do separate instances in the  same week. If you defeat an encounter in 10 player normal mode then you  are locked to the 10 player mode of that dungeon for that week and can  flip between 10 player normal and 10 player heroic on a per boss basis  (assuming heroic is available). In this scenario you cannot do the 25  player version. Is this correct?</em></span></p>
<p><span style="color: #0000ff;">Correct. There should  be no circumstances under which you kill a boss more than once per week  on the same character. However, in the same way that you can decide on a  per-boss basis whether to try normal vs. hard mode, we might allow you  to change between 10 and 25 on a per-encounter basis for additional  flexibility. If you started a raid in 25-player mode and then found that  you couldn’t get everyone together later in the week, you might be able  to downsize the next few bosses to 10-player.</span></p>
<p><span style="color: #0000ff;"><em>Will legendary items be available through 10  player dungeons? How about special mounts like Invincible?</em></span></p>
<p><span style="color: #0000ff;">In  some of these specific cases, the answer is that we just don’t know  yet. We’re going to have to walk a fine line between dropping the same  items in both 10- and 25-player modes, versus still offering something  extra for the 25s. If we over-reward the 25s, then players who like  10-player raiding will still feel compelled to find more warm bodies. If  we don’t provide any extra incentive for 25s, then some players may  stop playing with their friends in order to avoid the extra organization  required for a large raid.</span></p>
<p><span style="color: #0000ff;">Overall, our goal is that you make  the decision between whether to raid with 10 players or 25 players based  on what you find fun and not because of the reward structure.</span></p>
<p><span style="color: #0000ff;">For  perspective, it might help to look back at how we changed lockouts and  hard modes on every single raid tier of Wrath of the Lich King to see  what felt right and try to fix problems that arose from previous tiers.  After seeing the first tier of Cataclysm raiding, we may decide to  adjust our design for the next tier.</span></p>
<p><span style="color: #0000ff;"><em>How many pieces of loot will drop for 10 and 25 player modes  respectively?</em></span></p>
<p><span style="color: #0000ff;">When we say “25 should drop more loot,”  we’re just sharing a philosophy. You shouldn’t assume that this means  that 10-player modes will drop 1 item or that 25-player modes will drop 6  items, or whatever. We haven’t finalized how much loot will drop, but  our general goal is that 25s should drop more to help make up for some  of the logistical cost.</span></p>
<p><span style="color: #0000ff;"><em>Will  achievements be broken down by 10/25 modes? Will realm first  achievements/titles be only for 25s? Will meta-achievement mounts be  available for both versions still?</em></span></p>
<p><span style="color: #0000ff;">There will just be  raid achievements, not 10- vs. 25-player versions in most cases. The  achievement won’t care if you complete it in 10s or 25s. If we do  meta-achievement mounts, it’s possible we’d still have different colors  of mounts, or maybe even different mounts; but for some players that  might mean that 25s feels mandatory again, which would be a potential  problem. This is the kind of thing we’re going to have to consider  carefully, and again, we might try a few different implementations  before sticking with something we like.</span></p>
<p><span style="color: #0000ff;">We’re also not sure about  realm first achievements or titles. We don’t want to encourage, say,  25-player focused guilds to run a 10-player raid instead because they  think that will get them the ream first title faster. One potential  solution is you can earn a realm first title in 10 or 25, but not both.  These types of achievements also serve as great content for guild  achievements.</span></p>
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		<title>Vashjir Preview</title>
		<link>http://www.wow-cataclysm.info/vashjir-preview</link>
		<comments>http://www.wow-cataclysm.info/vashjir-preview#comments</comments>
		<pubDate>Thu, 15 Apr 2010 22:01:45 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Instances]]></category>
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		<category><![CDATA[Blizzard]]></category>
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		<category><![CDATA[Vashjir]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=286</guid>
		<description><![CDATA[http://www.worldofwarcraft.com/cataclysm/features/vashjir.html Blizzard released information on the 78-82 zone that will be released in Cataclysm. Below is the post from the horse itself. Once a great Highborne city housing some of the most revered night elves of Kalimdor, Vashj&#8217;ir was swallowed by the Great Sea in the Sundering and thought to be lost forever. Queen Azshara, [...]]]></description>
			<content:encoded><![CDATA[<p>http://www.worldofwarcraft.com/cataclysm/features/vashjir.html</p>
<p>Blizzard released information on the 78-82 zone that will be released in Cataclysm. Below is the post from the horse itself.</p>
<p>Once a great Highborne city housing some of the most revered night elves  of Kalimdor, Vashj&#8217;ir was swallowed by the Great Sea in the Sundering  and thought to be lost forever. Queen Azshara, formerly a beloved leader  of the Highborne, escaped death in the depths of the sea when the Well  of Eternity imploded. Such salvation came at a great cost, as the queen  and many of her fellow Highborne were forever transformed into the  monstrous naga, doomed to wander the seas for thousands of years. Their  existence mostly remains a mystery to the peoples of modern Azeroth,  though the Earthen Ring has learned of Azshara&#8217;s naga seizing Vashj&#8217;ir  for an unknown purpose as the cries of the elements echo across Azeroth  from the Abyss.</p>
<p><strong> The Sunken City</strong></p>
<p>Vashj&#8217;ir is a level 78-82 zone in World of Warcraft: Cataclysm where  players will be called to explore the depths of the Great Sea and stop  the naga from seizing immeasurable power from the realm of Neptulon the  Tidehunter. This expansive underwater zone will feature an unprecedented  fight for survival against the naga overwhelming the area, several new  quest hubs &#8212; including Alliance and Horde naval ships and submarines &#8212;  all-new underwater travel and combat mechanics, several pocketed  undersea caves free from water&#8217;s grip, two new five-player dungeons  (Throne of the Tides and Abyssal Maw), and the first-ever opportunity to  explore the remains of the once-majestic city of Vashj&#8217;ir!</p>
<p><strong> Bottled Distress Message Found Adrift at Sea</strong></p>
<p><em>Need your help. Time is short. I&#8217;m held captive in what I hope to be  a nightmare.</p>
<p>Enjoying the ocean air just days ago. We were determined to control key  trade routes through victory at sea over the Horde. Their fleet came  into our scopes. Our world became the deafening sound of battle, the  smell of gunpowder, and the feeling of fear. Looking back now, though,  that wasn&#8217;t real fear.</p>
<p>We weren&#8217;t alone in those waters. Our naval warfare attracted attention  and rendered us prey. With our vessel already torn apart and taking on  water, we saw a tremendous creature rise from the depths and shatter the  hull, sucking us down to the sea floor. It all happened so fast. I was  quick to tread the waters, hoping to regroup with any survivors I could  find through a dense garden of kelp, constantly gasping for a chance  breath. That&#8217;s when the onslaught began. From all directions swarms of  brutal naga swept through and captured a great many of us. Beaten near  to death, I awoke in agony, bound in chains.</p>
<p>And here I still sit. I can only describe our prison as very big and  somehow very much alive. We&#8217;re in the hands of the naga now. Surviving  crewmates in better condition than me are driven into slave labor.</p>
<p>One escaped. Thomas. He didn&#8217;t make it far before I saw him dragged  back. Before being forced into labor, he spoke in a panic about some  large shell protecting this living prison, expansive night elf ruins in  the distance, strange naga rituals underway, and sea vrykul battling our  captors. He made little sense. Could be mad. Or I could be mad to hope  vrykul are fighting to free us.</p>
<p>Prison patrols out again. Send word to Stormwind. Sunken city far from  extinct. Naga plotting something horrific. Please help.</em></p>
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		<title>Mount Hyjal In Defense of Nordrassil</title>
		<link>http://www.wow-cataclysm.info/mount-hyjal-in-defense-of-nordrassil</link>
		<comments>http://www.wow-cataclysm.info/mount-hyjal-in-defense-of-nordrassil#comments</comments>
		<pubDate>Tue, 13 Apr 2010 22:28:42 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=279</guid>
		<description><![CDATA[In the past recent few, Blizzard updated there World of Warcraft Site with a juicy update the information on Mount Hyjal the new zone in World of Warcraft Cataclysm. Below is posted straight from the site. For years, Mount Hyjal and the wounded World Tree, Nordrassil, have remained cut off from the rest of Azeroth. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss22.jpg" alt="" width="395" height="296" /></p>
<p>In the past recent few, Blizzard updated there<a href="http://www.worldofwarcraft.com/"> World of Warcraft Site</a> with a  juicy update the <a href="http://www.worldofwarcraft.com/cataclysm/features/hyjal.html">information  on Mount Hyjal</a> the new zone in World of Warcraft Cataclysm. Below is posted straight from the site.</p>
<p>For years, Mount Hyjal and the wounded World Tree,  Nordrassil, have remained cut off from the rest of Azeroth. Sealed away  within a protective field of dense foliage by Malfurion Stormrage,  Nordrassil has been slowly recovering from the devastation of the Third  War, when Malfurion called upon the tree&#8217;s power to destroy the  archdemon Archimonde and repel the forces of the Burning Legion and  Scourge. Now, with the impending cataclysm, the World Tree&#8217;s well-being  is threatened once more. From the Firelands within the Elemental Plane,  Ragnaros and his minions prepare to burst into Hyjal and set Nordrassil  ablaze &#8212; and the conflagration would endanger all life on Azeroth.</p>
<p>In World of Warcraft: Cataclysm, players will have the opportunity to  explore the newly reopened Mount Hyjal as Azeroth&#8217;s heroes, with the  help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon  to push back the armies of the Firelord, banish Ragnaros to the  Elemental Plane and lay waste to the twilight dragon stronghold in  nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature  multiple quest hubs, phased terrain and quest lines, portals to  micro-zones within the Firelands, an all-new raid dungeon, and much  more.</p>
<p><span>The World Tree</span><br />
Players will be able to enter Hyjal by way of Moonglade, to take on a  series of high-stakes quests in a historic location alongside some of  Azeroth&#8217;s most renowned heroes. With a longstanding rivalry among the  night elf leadership threatening to undermine the campaign against  Deathwing, players will quickly discover the task of defending  Nordrassil is more daunting than they had anticipated. In order to  succeed, they must seek out the help of extremely powerful allies: the  Ancients.</p>
<p><span>The Ancients</span><br />
To protect Nordrassil and heal the devastation the invading fire  elementals are causing across Mount Hyjal, players must first recapture  the shrine of the wolf god Goldrinn. The ogres surrounding the shrine  will not leave peacefully, but seizing the shrine will allow players  their first opportunity to infiltrate the Firelands and shut down a key  Twilight portal, slowing the advance of the nearby Twilight&#8217;s Hammer in  Hyjal.<br />
With the first portal dismantled, players will soon be sought by the  wilderness spirit Aessina to assist in cleansing and healing the nearby  forest, ultimately returning the land to its former splendor. This small  victory, however, isn&#8217;t enough to deter the Twilight Remnants from  attempting to scorch the forest once more. As you struggle to keep these  foes at bay, you&#8217;ll also need to help the Guardians of Hyjal &#8212; a new  neutral faction of druids and worshippers of the Ancients &#8212; repopulate  the forest with animal life. It&#8217;s even rumored that Malorne has been  spotted in the wilderness. Perhaps further investigation is  necessary&#8230;.<br />
Amid the chaos, the Druids of the Talon will need players&#8217;  assistance to resurrect the goddess of winged creatures. Players begin  the process by helping to slay a group of black dragons and closing a  second Firelands portal from within. Just when you think things might be  heating up, you&#8217;ll need to fight through a burning night elf town to  shut down the third and final portal with the assistance of the turtle  god Tortollus.</p>
<p><span>Darkwhisper Gorge</span><br />
Your successes in Hyjal will ultimately lead you to the assembly of the  Ancients, who have set a plan in motion to bring a powerful ally and  demigod back into this realm. Before that can happen, however, you will  need to infiltrate Darkwhisper Gorge disguised as a follower of the  Twilight&#8217;s Hammer, acting quickly to sow discord within the entrenched  faction, weakening it for the coming struggle. Only time will tell if  the Ancients&#8217; plan is a success &#8212; but you&#8217;ll need to do your part if  there&#8217;s any hope of saving Mount Hyjal from the twilight dragons,  Ragnaros, and his minions of the Elemental Plane.</p>
<p><span>Firelands</span><br />
More information on this all-new level-85 raid dungeon is coming soon.</p>
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		<item>
		<title>Patch 3.3.5: Defending the Ruby Sanctum</title>
		<link>http://www.wow-cataclysm.info/patch-3-3-5-defending-the-ruby-sanctum</link>
		<comments>http://www.wow-cataclysm.info/patch-3-3-5-defending-the-ruby-sanctum#comments</comments>
		<pubDate>Thu, 25 Mar 2010 23:55:19 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
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		<category><![CDATA[WOTLK]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>
		<category><![CDATA[Wyrmrest Temple]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=195</guid>
		<description><![CDATA[Patch 3.3.5 has a new instance that is being released. It has close ties with Cataclysm as the Ruby Sanctum is under attack by the Black Dragonflight. For those of you who do not know the lore of dragonflights, the Black Dragonflight is Deathwings army. I cannot wait to listen to the lore in this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-196" src="http://www.wow-cataclysm.info/wp-content/uploads/2010/03/rubysanctum_loadingscreen.jpg" alt="rubysanctum_loadingscreen" width="512" height="410" /></p>
<p>Patch 3.3.5 has a new instance that is being released. It has close ties with Cataclysm as the Ruby Sanctum is under attack by the Black Dragonflight. For those of you who do not know the lore of dragonflights, the Black Dragonflight is Deathwings army. I cannot wait to listen to the lore in this raid!</p>
<p>The raid is suppose to be the difficulty equivalent to ICC and will drop some ICC equiv gear and of course Frost badges. If you made me guess when this patch will drop I would say end of April with patch 3.9 coming end of May and 4.0 in June.</p>
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		<title>New Instances Dungeons and Raids in WoW Cataclysm</title>
		<link>http://www.wow-cataclysm.info/new-instances-dungeons-and-raids-in-wow-cataclysm</link>
		<comments>http://www.wow-cataclysm.info/new-instances-dungeons-and-raids-in-wow-cataclysm#comments</comments>
		<pubDate>Wed, 26 Aug 2009 17:22:52 +0000</pubDate>
		<dc:creator>WoW Cataclysm</dc:creator>
				<category><![CDATA[Instances]]></category>
		<category><![CDATA[wow cataclysm dungeons]]></category>
		<category><![CDATA[wow cataclysm instances]]></category>
		<category><![CDATA[wow cataclysm raids]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=126</guid>
		<description><![CDATA[World of Warcraft is mainly a game about dungeons, instances, and raiding. In WoW Cataclysm, there will be more high level raid content than in any of the previous Warcraft expansions. That&#8217;s right, it seems like at least raids and instances in WoW Cataclysm won&#8217;t be done half-assed if you will -players will also have [...]]]></description>
			<content:encoded><![CDATA[<p>World of Warcraft is mainly a game about dungeons, instances, and raiding. In WoW Cataclysm, there will be more high level raid content than in any of the previous Warcraft expansions. That&#8217;s right, it seems like at least raids and instances in WoW Cataclysm won&#8217;t be done half-assed if you will -players will also have the option of a more &#8216;challenging&#8217; version of all encounters (including the Deadmines! Van Cleef, watch out, I&#8217;m coming for your head).</p>
<p>We already know that we will have a chance to check out newly opened parts of the world, including Grim Batol, Uldum, and the infamous Sunken City of Vashj&#8217;ir underneath the sea. Some of these instances in Cataclysm will be in these new zones, while others will be in classic locations such as Blackrock Mountain. Yes, that same Blackrock Mountain that represented the original end game of Warcraft long before any xpac or cataclysm.</p>
<p>Currently, there has been 4 raids, 6 Dungeons, and 2 old world heroics announced for World of Warcraft Cataclysm. Let&#8217;s have a closer look:</p>
<h2>WoW Cataclysm Raids</h2>
<h3>WoW Cataclysm Raid: Blackwing Descent</h3>
<p>Blackwing Descent is a new raid in WoW Cataclysm inspired by Blackwing Lair. Nefarian is said to return to the instance. There will be new loot, new creatures and new art in the Cataclysm version of this raid.</p>
<h3>WoW Cataclysm Raid: The Firelands</h3>
<p>The Firelands is a really exciting new WoW Cataclysm raid that is situated in the elemental plane of fire. There are two aspects that already should make any hardcore raid excited to play WoW Cataclysm. The first one is that it&#8217;s and outdoor raid instance, which I always tend to find more fun. The second one is that the big bad boss for the Firelands is none other than Ragnaros himself. Yes that huge freaking fire torpedo thing named Ragnaros will be in WoW Cataclysm. Oh and this time around, he will be at full force!</p>
<h3>WoW Cataclysm Raid: Skywall</h3>
<p>Skywall is a WoW Catacalysm raid located in the Air Elemental Plane. So far not much has been announced for it except for that it will be a raid for max level players in WoW Cataclysm.</p>
<h3>WoW Cataclysm Raid: Grim Batol</h3>
<p>WoW Cataclysm&#8217;s final raid that was annouced is Grim Batol. It will be located in the newly opened Grim Batol zone. Again, nothing has been announced for this new WoW Cataclysm raid except that it will be one of the four raids available to level 85 in Cataclysm. I honestly am looking forward to raiding in WoW Cataclysm. If only they could also bring back 40 man raids in Cataclysm as well&#8230;</p>
<h2>WoW Cataclysm Instances, Dungeons</h2>
<h3>WoW Cataclysm Dungeon: Blackrock Caverns</h3>
<p>Blackrock Caverns is a WoW Cataclysm dungeon located in the legendary Blackrock Mountains. It is a dungeon located by those annoying Twilight&#8217;s Hammer NPCs. It also serves as a offsite base for WoW Cataclysm&#8217;s main baddie, Deathwing. There will naturally be new art,loot, and creatures. One creature who still lurks around Blackrock is fan favorite, The Beast. We all hopefully will get another chance to skin that big bad monster in Cataclysm</p>
<h3>WoW Cataclysm Dungeon: Grim Batol</h3>
<p>Grim Batol dungeon in WoW Cataclysm will serve as level up instance for players to gain experience and upgrade their loot. It&#8217;s unclear yet if Blizzard plans to make leveling all the way to 85 in dungeons viable. One warning to players who will be doing this dungeon is that there will be raiders in the vicinity who could gank you if you&#8217;re not careful</p>
<h3>WoW Cataclysm Dungeon: Deepholme</h3>
<p>Deepholm is the new hub of WoW Cataclysm. You will have portals there that let you teleport to Hyjal, Uldum, and any other place you want to go in Cataclysm. The Twilight&#8217;s Hammer is now serving Deathwing and they have managed to bring him back to full health in the Temple of Earth located at the center of the map. Deepholm is not actually linked to Azeroth, the connection is where Deathwing emerged from the ground.</p>
<h3>WoW Cataclysm Dungeon: Lost City of Tol&#8217;Vir</h3>
<p>All we know of this new Cataclysm instance strangely called Tol Vir is that it will be outdoors and will be a 5 man dungeon.</p>
<h3>WoW Cataclysm Dungeon: Abyssal Maw</h3>
<p>Abyssal Maw is a 5 man dungeon in Cataclysm for levels 78-82. It will be located in <span id="txt34175120">the Sunken City of Vashj&#8217;ir. It will be located in the elemental plane of water, and you will be fighting in the ocean floor. It will be a non-linear instance in WoW Cataclysm that you will enjoy playing over and over.<br />
</span></p>
<h3>WoW Cataclysm Dungeon: Halls of Origination</h3>
<p>Halls of Origination is the first 5 man dungeon that will be located in the lost deserts of Uldum for WoW Cataclysm. Halls of Origination will feature 7 bosses for you to destroy and loot epics. This will be the ultimate Titan dungeon in WoW Cataclysm, and will have a visual look much like a Pharaoh&#8217;s tomb. If you missed our good old buddy Brann Bronzebeard then you will have a chance to get to see him again in Cataclysm.</p>
<h2>WoW Cataclysm Heroics</h2>
<h3>WoW Cataclysm Old World Heroic: Deadmines</h3>
<p>Many of the older instances in WoW Cataclysm will see heroic version popping up but the major one that has been announced so far is Deadmines located in little old Sentinel Hill. Deadmines is the first instance that most Warcraft players experienced playing the MMO. Everyone has their own personal stories about the place from pulling the whole boat, to thinking Sneed&#8217;s treasure chest is actually real (noob!), and being super ambushed by Van Cleef&#8217;s rogue guardians. The Deadmines Heroic in WoW Cataclysm is one of the things I&#8217;m most looking forward to for some reason.</p>
<h3>WoW Cataclysm Old World Heroic: Shadowfang Keep</h3>
<p>Shadowfang keep is an instance that Undead players will know really well as it is pretty much in their backyard. I didn&#8217;t like this old world dungeon as much and am not looking forward to playing it that MUCH in WoW Cataclysm. Those dog guards, going down and up stairs, confusing bosses, and that twink Rogue weapon that would never ever drop has made me put Shadowfang Keep on my blacklist for instances to go back to. However  since there is a heroic Shadowfang Keep in WoW Cataclysm I think I will have to make an exception.</p>
<p>That covers most of the new raids, heroics, dungeons, and instances that are coming in World of Warcraft Cataclysm. There is also the Ice Crown Citadel raid and dungeon that will be coming out in patch 3.3, but I&#8217;ll cover that at some other point. Hope you enjoyed this WoW Cataclysm Dungeon Raid and Instance review for the new expansion and look forward to hearing what sort of rare items, epics, and legendaries you all get in WoW Cataclysm.</p>
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		<title>Cross Server LFG in WoW</title>
		<link>http://www.wow-cataclysm.info/cross-server-lfg-in-wow</link>
		<comments>http://www.wow-cataclysm.info/cross-server-lfg-in-wow#comments</comments>
		<pubDate>Mon, 24 Aug 2009 02:57:37 +0000</pubDate>
		<dc:creator>WoW Cataclysm</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[cross server LFG]]></category>
		<category><![CDATA[cross server looking for group]]></category>
		<category><![CDATA[cross server PUG]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=94</guid>
		<description><![CDATA[The days of not finding anyone for that PUG instance run is over. World of Warcraft is introducing a cross server LFG (Looking For Group) system that will open the door to many new friends..and enemies. We already saw the introduction of Cross Server Battlegrounds and Arena several years ago, and this seems like the [...]]]></description>
			<content:encoded><![CDATA[<p>The days of not finding anyone for that PUG instance run is over. World of Warcraft is introducing a cross server LFG (Looking For Group) system that will open the door to many new friends..and enemies. We already saw the introduction of Cross Server Battlegrounds and Arena several years ago, and this seems like the logical evolution for the game. It should be available for patch 3.3.</p>
<p>While some argue that this takes out alot of the fun elements from your own server, practically it is too good of a feature for Blizzard to pass up. For those who have been pampered in Guilds all their lives, it might seem like a useless feature. Why would they want to group with someone they don&#8217;t know, who probably has questionable gear and spec, and actually group with what could be a ninja from another galaxy.</p>
<p>Perhaps the amount of &#8216;ninjas&#8217; and &#8216;wipers&#8217; and &#8216;disconnecters&#8217; with cross server LFG system might increase, this is something that the average loner or &#8216;rogue&#8217; player, or even small guild player will accept. It is for sure better than standing around Ironforge or any other big city, dancing with level 1 guild banks, gold sellers, and beggers.</p>
<p>Perhaps someone should already be starting a PUG black list or rating list or ninja list for all &#8216;server groups&#8217;. People could then check slight history of certain players before they waste hours grouping with them and decide to never again trust the Cross server LFG in World of Warcraft Cataclysm.</p>
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