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	<title>WoW Cataclysm &#187; Features</title>
	<atom:link href="http://www.wow-cataclysm.info/category/features/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wow-cataclysm.info</link>
	<description>World of Warcraft Cataclysm information and news source</description>
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		<title>Deathwing Voice Clips</title>
		<link>http://www.wow-cataclysm.info/deathwing-voice-clips</link>
		<comments>http://www.wow-cataclysm.info/deathwing-voice-clips#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:22:53 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=334</guid>
		<description><![CDATA[Some sweet voice clips have been data-mined out of beta. SPOILER ALERT do not watch the video if you don&#8217;t want to hear.
Deathwing&#8217;s Voice
]]></description>
			<content:encoded><![CDATA[<p>Some sweet voice clips have been data-mined out of beta. SPOILER ALERT do not watch the video if you don&#8217;t want to hear.</p>
<p><a href="http://www.youtube.com/watch?v=zRqVaewSRrE">Deathwing&#8217;s Voice</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>31 Point Talent Trees Available</title>
		<link>http://www.wow-cataclysm.info/31-point-tallent-trees-available</link>
		<comments>http://www.wow-cataclysm.info/31-point-tallent-trees-available#comments</comments>
		<pubDate>Wed, 14 Jul 2010 18:21:52 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=325</guid>
		<description><![CDATA[wowtal.com/ has the new trees up for our viewing. Blizz did make some important notes saying that druid, paladin, warrior, hunter, warlock  trees are currently not as progressed as some other trees and to expect more changes in the upcoming future to the those trees.
So if you want to check out the current 31 point [...]]]></description>
			<content:encoded><![CDATA[<p>wowtal.com/ has the new trees up for our viewing. Blizz did make some important notes saying that druid, paladin, warrior, hunter, warlock  trees are currently not as progressed as some other trees and to expect more changes in the upcoming future to the those trees.</p>
<p>So if you want to check out the current 31 point trees get your booty over to <a href="http://www.wowtal.com/#">wowtal.com</a></p>
<p>Edit: The link is not broken MMO-Champion are the designers of this site, and they have been mass bombarded with viewers which has caused their site to crash a few times especially after the announcement that Curse bought MMO Champion.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>MMO-Champion Cataclysm Alpha Spoilers</title>
		<link>http://www.wow-cataclysm.info/mmo-champion-cataclysm-alpha-spoilers</link>
		<comments>http://www.wow-cataclysm.info/mmo-champion-cataclysm-alpha-spoilers#comments</comments>
		<pubDate>Thu, 06 May 2010 11:57:10 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[battle net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[cataclysm alpha]]></category>
		<category><![CDATA[Cataclysm beta]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[world of warcraft cataclysm]]></category>
		<category><![CDATA[wow cataclysm]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=302</guid>
		<description><![CDATA[MMO-Champion just leaked a bit over 200 photos and other details about Cataclysm Alpha so if you enjoy spoilers like me  ! Head on over to
http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/ and check it out! Note: The page he has info on will be edited frequently.
]]></description>
			<content:encoded><![CDATA[<p>MMO-Champion just leaked a bit over 200 photos and other details about Cataclysm Alpha so if you enjoy spoilers like me <img src='http://www.wow-cataclysm.info/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ! Head on over to</p>
<p><a href="http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/">http://www.mmo-champion.com/news-2/cataclysm-friends-family-alpha-198562/</a> and check it out! Note: The page he has info on will be edited frequently.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Raid Changes in Cataclysm</title>
		<link>http://www.wow-cataclysm.info/raid-changes-in-cataclysm</link>
		<comments>http://www.wow-cataclysm.info/raid-changes-in-cataclysm#comments</comments>
		<pubDate>Fri, 30 Apr 2010 20:48:02 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=290</guid>
		<description><![CDATA[Blizzard released the information in regards to changes upcoming for raids in Cataclysm below is the blue
We&#8217;re continuing to refine the raid progression paths in Cataclysm, and  we&#8217;d like to share some of those changes with you today. Please enjoy!
The  first of the refinements being made is that we&#8217;re combining all raid  [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard released the information in regards to changes upcoming for raids in Cataclysm below is the blue</p>
<p><span style="color: #0000ff;">We&#8217;re continuing to refine the raid progression paths in Cataclysm, and  we&#8217;d like to share some of those changes with you today. Please enjoy!</span></p>
<p><span style="color: #0000ff;">The  first of the refinements being made is that we&#8217;re combining all raid  sizes and difficulties into a single lockout. Unlike today, 10- and  25-player modes of a single raid will share the same lockout. You can  defeat each raid boss once per week per character. In other words, if  you wanted to do both a 10- and 25-person raid in a single week, you’d  need to do so on two different characters. Normal versus Heroic mode  will be chosen on a per-boss basis in Cataclysm raids, the same way it  works in Icecrown Citadel. Obviously the raid lockout change doesn&#8217;t  apply in pure Icecrown terms though, as this change goes hand-in-hand  with a few other changes to raid progression in Cataclysm.</span></p>
<p><span style="color: #0000ff;">We&#8217;re  designing and balancing raids so that the difficulty between 10- and  25-player versions of each difficulty will be as close as possible to  each other as we can achieve. That closeness in difficulty also means  that we&#8217;ll have bosses dropping the same items in 10- and 25-player  raids of each difficulty. They&#8217;ll have the same name and same stats;  they are in fact the exact same items. Choosing Heroic mode will drop a  scaled-up version of those items. Our hope is that players will be able  to associate bosses with their loot tables and even associate specific  artwork with specific item names to a far greater extent than today.</span></p>
<p><span style="color: #0000ff;"><strong>Dungeon  Difficulty and Rewards</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li><span style="color: #0000ff;">10 and 25-player (Normal difficulty) &#8212; Very  similar to one another in difficulty; drop the exact same items as each  other.</span></li>
<li><span style="color: #0000ff;">10 and 25-player (Heroic difficulty) &#8212; Very similar to  one another in difficulty; drop more powerful versions of the  normal-difficulty items.</span></li>
</ul>
<p><span style="color: #0000ff;">We of course recognize the  logistical realities of organizing larger groups of people, so while the  loot quality will not change, 25-player versions will drop a higher  quantity of loot per player (items, but also badges, and even gold),  making it a more efficient route if you&#8217;re able to gather the people.  The raid designers are designing encounters with these changes in mind,  and the class designers are making class changes to help make 10-person  groups easier to build. Running 25-player raids will be a bit more  lucrative, as should be expected, but if for a week or two you need to  do 10s because half the guild is away on vacation, you can do that and  not suffer a dramatic loss to your ability to get the items you want.</span></p>
<p><span style="color: #0000ff;">We  recognize that very long raids can be a barrier for some players, but  we also want to provide enough encounters for the experience to feel  epic. For the first few raid tiers, our plan is to provide multiple  smaller raids. Instead of one raid with eleven bosses, you might have a  five-boss raid as well as a six-boss raid. All of these bosses would  drop the same item level gear, but the dungeons themselves being  different environments will provide some variety in location and visual  style, as well as separate raid lockouts. Think of how you could raid  Serpentshrine Cavern and Tempest Keep separately, but you might still  want to hit both every week.</span></p>
<p><span style="color: #0000ff;">We do like how gating bosses over  time allows the community to focus on individual encounters instead of  just racing to the end boss, so we’re likely to keep that design moving  forward. We don&#8217;t plan to impose attempt limitations again though,  except maybe in cases of rare optional bosses (like Algalon). Heroic  mode may not be open from day one, but will become available after  defeating normal mode perhaps as little as once or twice.</span></p>
<p><span style="color: #0000ff;">In  terms of tuning, we want groups to be able to jump into the first raids  pretty quickly, but we also don’t want them to overshadow the Heroic  5-player dungeons and more powerful quest rewards. We’ll be designing  the first few raid zones assuming that players have accumulated some  blue gear from dungeons, crafted equipment, or quest rewards. In  general, we want you and your guild members to participate in and enjoy  the level up experience.</span></p>
<p><span style="color: #0000ff;">We design our raids to be accessible to a  broad spectrum of players, so we want groups to be able to make the  decision about whether to attempt the normal or Heroic versions of raids  pretty quickly. The goal with all of these changes is to make it as  much of a choice or effect of circumstance whether you raid as a group  of 10 or as a group of 25 as possible. Whether you&#8217;re a big guild or a  small guild the choice won&#8217;t be dependent on what items drop, but  instead on what you enjoy the most.</span></p>
<p><span style="color: #0000ff;">We realize that with any  changes to progression pathways there are going to be questions. We&#8217;re  eagerly awaiting any that we may have left unanswered. To the comments!</span></p>
<p><span style="color: #0000ff;">Here are some clarifications to a few common questions we&#8217;re seeing.</span></p>
<p><span style="color: #0000ff;"><em>Regarding how the raid dungeons will share the  same lockout. This means that you cannot do separate instances in the  same week. If you defeat an encounter in 10 player normal mode then you  are locked to the 10 player mode of that dungeon for that week and can  flip between 10 player normal and 10 player heroic on a per boss basis  (assuming heroic is available). In this scenario you cannot do the 25  player version. Is this correct?</em></span></p>
<p><span style="color: #0000ff;">Correct. There should  be no circumstances under which you kill a boss more than once per week  on the same character. However, in the same way that you can decide on a  per-boss basis whether to try normal vs. hard mode, we might allow you  to change between 10 and 25 on a per-encounter basis for additional  flexibility. If you started a raid in 25-player mode and then found that  you couldn’t get everyone together later in the week, you might be able  to downsize the next few bosses to 10-player.</span></p>
<p><span style="color: #0000ff;"><em>Will legendary items be available through 10  player dungeons? How about special mounts like Invincible?</em></span></p>
<p><span style="color: #0000ff;">In  some of these specific cases, the answer is that we just don’t know  yet. We’re going to have to walk a fine line between dropping the same  items in both 10- and 25-player modes, versus still offering something  extra for the 25s. If we over-reward the 25s, then players who like  10-player raiding will still feel compelled to find more warm bodies. If  we don’t provide any extra incentive for 25s, then some players may  stop playing with their friends in order to avoid the extra organization  required for a large raid.</span></p>
<p><span style="color: #0000ff;">Overall, our goal is that you make  the decision between whether to raid with 10 players or 25 players based  on what you find fun and not because of the reward structure.</span></p>
<p><span style="color: #0000ff;">For  perspective, it might help to look back at how we changed lockouts and  hard modes on every single raid tier of Wrath of the Lich King to see  what felt right and try to fix problems that arose from previous tiers.  After seeing the first tier of Cataclysm raiding, we may decide to  adjust our design for the next tier.</span></p>
<p><span style="color: #0000ff;"><em>How many pieces of loot will drop for 10 and 25 player modes  respectively?</em></span></p>
<p><span style="color: #0000ff;">When we say “25 should drop more loot,”  we’re just sharing a philosophy. You shouldn’t assume that this means  that 10-player modes will drop 1 item or that 25-player modes will drop 6  items, or whatever. We haven’t finalized how much loot will drop, but  our general goal is that 25s should drop more to help make up for some  of the logistical cost.</span></p>
<p><span style="color: #0000ff;"><em>Will  achievements be broken down by 10/25 modes? Will realm first  achievements/titles be only for 25s? Will meta-achievement mounts be  available for both versions still?</em></span></p>
<p><span style="color: #0000ff;">There will just be  raid achievements, not 10- vs. 25-player versions in most cases. The  achievement won’t care if you complete it in 10s or 25s. If we do  meta-achievement mounts, it’s possible we’d still have different colors  of mounts, or maybe even different mounts; but for some players that  might mean that 25s feels mandatory again, which would be a potential  problem. This is the kind of thing we’re going to have to consider  carefully, and again, we might try a few different implementations  before sticking with something we like.</span></p>
<p><span style="color: #0000ff;">We’re also not sure about  realm first achievements or titles. We don’t want to encourage, say,  25-player focused guilds to run a 10-player raid instead because they  think that will get them the ream first title faster. One potential  solution is you can earn a realm first title in 10 or 25, but not both.  These types of achievements also serve as great content for guild  achievements.</span></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Developer Chat on Twitter Friday!</title>
		<link>http://www.wow-cataclysm.info/developer-chat-on-twitter-friday</link>
		<comments>http://www.wow-cataclysm.info/developer-chat-on-twitter-friday#comments</comments>
		<pubDate>Wed, 14 Apr 2010 17:00:15 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[developer chat]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=284</guid>
		<description><![CDATA[Blizzard announced a little bit ago that there next Twitter Development Chat will be held this Friday the 16th from 5-6pm PST its main focus will be on the new class changes/previews they recently released for cataclysm. Below is the blue


We will be holding our next developer chat on Twitter this Friday, April  16, [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard announced a little bit ago that there next Twitter Development Chat will be held this Friday the 16th from 5-6pm PST its main focus will be on the new class changes/previews they recently released for cataclysm. Below is the blue</p>
<p><span style="color: #3366ff;"><br />
</span></p>
<p><span style="color: #3366ff;">We will be holding our next developer chat on Twitter this Friday, April  16, at 5:00 p.m. PDT with two members of World of Warcraft&#8217;s class  design team. This chat session will focus on the recently released  Cataclysm class previews that you can see here: <a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&amp;sid=1" target="_new">http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&amp;sid=1</a></span> <span style="color: #3366ff;"></p>
<p>Questions will be taken live through Twitter, so be sure to  sign up for a Twitter account and follow @Warcraft (</span> <span style="color: #3366ff;"><a onclick="return  warn(this)" href="http://www.twitter.com/warcraft" target="_new">http://www.twitter.com/warcraft</a>) in order to  participate!</p>
<p>To submit a question for the developer chat, please tweet using  the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16.  Due to the character limitation on responses within Twitter, all  answers will be posted on the World of Warcraft forums in a dedicated  thread. </span> <span style="color: #3366ff;"></p>
<p>Link to the last developer chat: </span> <span style="color: #3366ff;"><a onclick="return warn(this)" href="http://forums.worldofwarcraft.com/thread.html?topicId=23425524394&amp;sid=1" target="_new">http://forums.worldofwarcraft.com/thread.html?topicId=23425524394&amp;sid=1</a></span></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Mount Hyjal In Defense of Nordrassil</title>
		<link>http://www.wow-cataclysm.info/mount-hyjal-in-defense-of-nordrassil</link>
		<comments>http://www.wow-cataclysm.info/mount-hyjal-in-defense-of-nordrassil#comments</comments>
		<pubDate>Tue, 13 Apr 2010 22:28:42 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[mount hyjal]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=279</guid>
		<description><![CDATA[
In the past recent few, Blizzard updated there World of Warcraft Site with a  juicy update the information  on Mount Hyjal the new zone in World of Warcraft Cataclysm. Below is posted straight from the site.
For years, Mount Hyjal and the wounded World Tree,  Nordrassil, have remained cut off from the rest [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss22.jpg" alt="" width="395" height="296" /></p>
<p>In the past recent few, Blizzard updated there<a href="http://www.worldofwarcraft.com/"> World of Warcraft Site</a> with a  juicy update the <a href="http://www.worldofwarcraft.com/cataclysm/features/hyjal.html">information  on Mount Hyjal</a> the new zone in World of Warcraft Cataclysm. Below is posted straight from the site.</p>
<p>For years, Mount Hyjal and the wounded World Tree,  Nordrassil, have remained cut off from the rest of Azeroth. Sealed away  within a protective field of dense foliage by Malfurion Stormrage,  Nordrassil has been slowly recovering from the devastation of the Third  War, when Malfurion called upon the tree&#8217;s power to destroy the  archdemon Archimonde and repel the forces of the Burning Legion and  Scourge. Now, with the impending cataclysm, the World Tree&#8217;s well-being  is threatened once more. From the Firelands within the Elemental Plane,  Ragnaros and his minions prepare to burst into Hyjal and set Nordrassil  ablaze &#8212; and the conflagration would endanger all life on Azeroth.</p>
<p>In World of Warcraft: Cataclysm, players will have the opportunity to  explore the newly reopened Mount Hyjal as Azeroth&#8217;s heroes, with the  help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon  to push back the armies of the Firelord, banish Ragnaros to the  Elemental Plane and lay waste to the twilight dragon stronghold in  nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature  multiple quest hubs, phased terrain and quest lines, portals to  micro-zones within the Firelands, an all-new raid dungeon, and much  more.</p>
<p><span>The World Tree</span><br />
Players will be able to enter Hyjal by way of Moonglade, to take on a  series of high-stakes quests in a historic location alongside some of  Azeroth&#8217;s most renowned heroes. With a longstanding rivalry among the  night elf leadership threatening to undermine the campaign against  Deathwing, players will quickly discover the task of defending  Nordrassil is more daunting than they had anticipated. In order to  succeed, they must seek out the help of extremely powerful allies: the  Ancients.</p>
<p><span>The Ancients</span><br />
To protect Nordrassil and heal the devastation the invading fire  elementals are causing across Mount Hyjal, players must first recapture  the shrine of the wolf god Goldrinn. The ogres surrounding the shrine  will not leave peacefully, but seizing the shrine will allow players  their first opportunity to infiltrate the Firelands and shut down a key  Twilight portal, slowing the advance of the nearby Twilight&#8217;s Hammer in  Hyjal.<br />
With the first portal dismantled, players will soon be sought by the  wilderness spirit Aessina to assist in cleansing and healing the nearby  forest, ultimately returning the land to its former splendor. This small  victory, however, isn&#8217;t enough to deter the Twilight Remnants from  attempting to scorch the forest once more. As you struggle to keep these  foes at bay, you&#8217;ll also need to help the Guardians of Hyjal &#8212; a new  neutral faction of druids and worshippers of the Ancients &#8212; repopulate  the forest with animal life. It&#8217;s even rumored that Malorne has been  spotted in the wilderness. Perhaps further investigation is  necessary&#8230;.<br />
Amid the chaos, the Druids of the Talon will need players&#8217;  assistance to resurrect the goddess of winged creatures. Players begin  the process by helping to slay a group of black dragons and closing a  second Firelands portal from within. Just when you think things might be  heating up, you&#8217;ll need to fight through a burning night elf town to  shut down the third and final portal with the assistance of the turtle  god Tortollus.</p>
<p><span>Darkwhisper Gorge</span><br />
Your successes in Hyjal will ultimately lead you to the assembly of the  Ancients, who have set a plan in motion to bring a powerful ally and  demigod back into this realm. Before that can happen, however, you will  need to infiltrate Darkwhisper Gorge disguised as a follower of the  Twilight&#8217;s Hammer, acting quickly to sow discord within the entrenched  faction, weakening it for the coming struggle. Only time will tell if  the Ancients&#8217; plan is a success &#8212; but you&#8217;ll need to do your part if  there&#8217;s any hope of saving Mount Hyjal from the twilight dragons,  Ragnaros, and his minions of the Elemental Plane.</p>
<p><span>Firelands</span><br />
More information on this all-new level-85 raid dungeon is coming soon.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Cataclysm Prologue Quests</title>
		<link>http://www.wow-cataclysm.info/cataclysm-prologue-quest-line</link>
		<comments>http://www.wow-cataclysm.info/cataclysm-prologue-quest-line#comments</comments>
		<pubDate>Fri, 26 Mar 2010 18:27:06 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Items]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Echoes Isle]]></category>
		<category><![CDATA[Gnomergan]]></category>
		<category><![CDATA[Gnomes]]></category>
		<category><![CDATA[Operation Gnomergan]]></category>
		<category><![CDATA[prologue of Cataclysm]]></category>
		<category><![CDATA[Trolls]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=233</guid>
		<description><![CDATA[
Patch 3.3.3 has a lot of data in it in regards to Cataclysm&#8217;s epic prologue. If you wish to see all the quests including a Mechano Tank Tutorial then head on over to one of my favorite sites mmo-champion where they have an awesome organized post in full relation to the prologue including some smexy [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://static.mmo-champion.com/mmoc/images/news/2010/march/gnomeregan0.jpg" alt="" width="324" height="360" /></p>
<p>Patch 3.3.3 has a lot of data in it in regards to Cataclysm&#8217;s epic prologue. If you wish to see all the quests including a Mechano Tank Tutorial then head on over to one of my favorite sites mmo-champion where they have an awesome organized post in full relation to the prologue including some smexy overcloaks.</p>
<p>There is also some juicy tidbits about the involvement of the Twilight Hammer and how they are part of &#8220;Dooms Day&#8221;</p>
<p>http://www.mmo-champion.com/news-2/cataclysm-prologue-gnomeregan-and-the-echo-isles/</p>
]]></content:encoded>
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		<title>Submarines In Cataclysm</title>
		<link>http://www.wow-cataclysm.info/submarines-are-coming-with-new-xpack</link>
		<comments>http://www.wow-cataclysm.info/submarines-are-coming-with-new-xpack#comments</comments>
		<pubDate>Fri, 26 Mar 2010 05:56:12 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Submarine]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=224</guid>
		<description><![CDATA[
In a not so recent confirmation Cataclysm will have submarines. One sub ran by Goblins and one sub ran by Gnomes.
This was confirmed during the last Twitter Development Chat for World of Warcraft.
I cant wait to ride one!
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://images3.wikia.nocookie.net/__cb20081228235807/wowwiki/images/thumb/e/e1/Goblin_submarine.jpg/800px-Goblin_submarine.jpg" alt="" width="517" height="235" /></p>
<p>In a not so recent confirmation Cataclysm will have submarines. One sub ran by Goblins and one sub ran by Gnomes.</p>
<p>This was confirmed during the last Twitter Development Chat for World of Warcraft.</p>
<p>I cant wait to ride one!</p>
]]></content:encoded>
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		<title>Cataclysm Stat &amp; System Changes</title>
		<link>http://www.wow-cataclysm.info/cataclysm-stat-system-changes</link>
		<comments>http://www.wow-cataclysm.info/cataclysm-stat-system-changes#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:42:34 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Stats and System Changes]]></category>
		<category><![CDATA[System and Stats]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=216</guid>
		<description><![CDATA[Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner.
As many of you know from panels at last year’s  BlizzCon and posts here on the forums since then, Cataclysm will bring  [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner.</p>
<p><span style="color: #003366">As many of you know from panels at last year’s  BlizzCon and posts here on the forums since then, Cataclysm will bring  about major changes to familiar character stats such as Intellect, Armor  Penetration, Defense, and others, ultimately designed to make the  effects of stats more easily understandable and make gear choices more  interesting. As these changes will have a significant impact on how  stats work and relate to one another, today we wanted to offer you a  closer look at exactly what’s in store and explain some of the rationale  before Cataclysm arrives.</span></p>
<p>The most obvious question these changes raise is &#8220;Why are stats  being changed, and why now?&#8221; As the game has matured, we&#8217;ve run into  increasingly complex issues with the current stat system. Many stats are  inherently confusing, and the way they interrelate can feel convoluted.  Attack Power, for example, currently translates to damage, but so does  Armor Penetration. Defense provides five different statistical benefits  of varying utility. Mana regeneration involves understanding multiple  stats and rules and often ends up being irrelevant anyway. In addition,  the difference between a &#8220;good stat&#8221; for a class and a &#8220;bad stat&#8221; can be  extreme. Some casters want Haste but not Crit; hunters want Armor  Penetration but not Haste. There are other overarching issues, as well,  such as Intellect not being very exciting for casters despite it being a  core stat &#8212; and these are just a few examples.</p>
<p>Our ultimate goal is make gear a more interesting (and less  confusing) choice by making each stat valuable to more players. While  the reasoning behind some of the following changes may be clear, we  understand that you may have questions about some of the less obvious  alterations, and we&#8217;ll do our best to answer any questions you may have  here on the forums.</p>
<p><span style="text-decoration: underline"><strong>What You’ll See on Gear</strong></span></p>
<p><strong>Stamina</strong> &#8211; Because of the way we will be assigning Strength,  Agility, and Intellect, non-plate wearers will end up with more Stamina  than before. Health pools will be much closer between plate-wearers and  other classes.</p>
<p><strong>Spirit</strong> &#8211; Come Cataclysm, this stat should only be found on  healing gear. Non-healing casters will have other systems in place to  regenerate mana, and we are designing special solutions for Elemental  shaman and Balance druids who often share gear with healers (more on  this below). Raid buffs that currently boost Spirit (such as Blessing of  Kings) will only boost the primary stats of Stamina, Strength, Agility,  and Intellect. We are also likely changing the five-second rule and  other quirks of the current regen system.</p>
<p><strong>Intellect</strong> &#8211; Intellect will now grant Spell Power (more on  this below). Intellect will also provide less mana than it currently  does.</p>
<p><strong>Haste</strong> &#8211; Haste will become more attractive for melee classes  by allowing them to recover resources such as energy and runes more  quickly. Our intention is for Haste to let you &#8220;do stuff&#8221; more often.</p>
<p><strong>Block Rating</strong> &#8211; Block is being redesigned to scale better.  Blocked attacks will simply hit for 30% less damage. Block rating will  improve your chance to block, though overall block chances will be lower  than they are today.</p>
<p><strong>Parry</strong> &#8211; Parry no longer provides 100% avoidance and no longer  speeds up attacks. Instead, when you parry an attack, it and the next  attack will each hit for 50% damage (assuming they hit at all). In other  words, Dodge is a chance to avoid 100% of the damage from one attack,  Parry is a chance to avoid 50% of the damage from two attacks, and Block  is a chance to avoid 30% of the damage from one attack.</p>
<p><strong>Mastery</strong> &#8211; This is a new stat that will allow players to  become better at whatever makes their chosen talent tree cool or unique.  It&#8217;s directly tied to talents, so what you gain from improving this  stat is entirely dependent upon your class and the talent specialization  you choose. We’ll talk more about specific Mastery benefits in the  future.</p>
<p><strong>Armor</strong> &#8211; The way Armor mitigates damage is not changing, but  the Armor stat has been rebalanced to mirror changes to the armor curve  in Cataclysm. As a result, bonus Armor will go down slightly overall. We  are also changing the mitigation difference among armor types so that  plate doesn’t offer so much more protection than mail, leather, and  cloth.</p>
<p><strong>Resilience</strong> &#8211; This will only affect damage done by players and  critical damage done by players. It will not impact crit chance, mana  drains, or other such effects.</p>
<p><strong>Strength, Agility, Hit Rating, Expertise, and Critical Strike  Rating</strong> &#8211; These will all still appear on gear as well. Aside from  situations mentioned elsewhere in this list, in general these will  function similarly to how they do now, though the details &#8212; such as how  much Hit Rating you might need to effectively combat high-level  creatures (more on this below) &#8212; are likely to change.</p>
<p><span style="text-decoration: underline"><strong>Being Removed from Items</strong></span></p>
<p><strong>Attack Power</strong> &#8211; This stat will no longer be present on most  items as a flat value, though it will still show up on some process.  Strength and Agility, which will be present on items, will grant the  appropriate amount of Attack Power (generally 2 Attack Power per point  of Strength or Agility) depending upon which stat a particular class  favors. Agility may provide less Crit than it currently does.</p>
<p><strong>Spell Power</strong> &#8211; Spell Power is another stat that you&#8217;ll no  longer see present on most items. Instead, as mentioned above, Intellect  will grant Spell Power. One exception is that caster weapons will still  have Spell Power. This allows us to make weapons proportionately more  powerful for casters in the same way they are for melee classes.</p>
<p><strong>Armor Penetration</strong> &#8211; This stat will no longer be present on  items. Armor Penetration will still exist in talents and abilities.</p>
<p><strong>Shield Block Value </strong>- This stat will no longer be present on  items, since the amount blocked is always proportional to the amount of  damage done. Talents and other effects might still modify the  damage-reduction percentage from 30%, however.</p>
<p><span style="text-decoration: underline"><strong>Going Away Completely</strong></span></p>
<p><strong>MP5</strong> &#8211; This stat will be removed from the game completely.  Holy paladins and Restoration shaman will be redesigned to benefit from  Spirit.</p>
<p><strong>Defense</strong> &#8211; Defense is being removed from the game entirely.  Tanking classes should expect to become uncrittable versus creatures  just by shifting into Defensive Stance, Frost Presence, Bear Form, or by  using Righteous Fury.</p>
<p><strong>Spell Ranks</strong> &#8211; Spell ranks will cease to exist. All spells  will have one rank and will scale appropriately with level. The levels  at which you can learn certain spells are being changed in order to fill  in some of the gaps, and we will be introducing some new spells to  learn along the way as well.</p>
<p><strong>Weapon Skill</strong> &#8211; This stat will be removed from the game  completely. Classes will start with all the weapon skills they need to  know and will not need to improve them.</p>
<p><span style="text-decoration: underline"><strong>What Else You Should Know</strong></span></p>
<p><strong>Combat ratings</strong> &#8211; All ratings will be much harder to &#8220;cap out&#8221;  at maximum gear levels. Ratings will be steeper in Cataclysm, and  creatures in later tiers of content will be harder to hit or crit,  similar to how level-83 mobs are harder to hit or crit than level-80  mobs.</p>
<p><strong>Reforging</strong> &#8211; While these changes will go a long way to making a  wider variety of stats more attractive, we understand that sometimes  you simply don’t want more Hit Rating on your gear or you’d rather have  more Haste than more Crit. In Cataclysm, we are going to give players a  way to replace stats on gear as part of the existing profession system.  As a general rule of thumb, you’ll be able to convert one stat to 50% of  another stat. While some conversions (like converting Stamina to  Strength) won’t be permitted, the goal is to let you customize your gear  more.</p>
<p><strong>Gems</strong> &#8211; We are changing the gem colors of a few stats as a  result of these adjustments. For example, Hit is likely to be blue  instead of yellow. We&#8217;ll have more details on this in the future.</p>
<div>
<div>
<div>
<div><span style="color: #003366"><span style="text-decoration: underline"><strong>Changes to Existing Gear</strong></span></span> <span style="color: #003366"></p>
<p>As with previous expansions, we plan to roll out these changes and  modify all existing gear shortly before Cataclysm launches, though it’s  still too early to say exactly when. For the most part, the gear you  have will still be good for you, though there will be exceptions, such  as warriors using leather and mail armor.</p>
<p></span> <span style="color: #003366"></p>
<p>If you are a tank (druids excepted), expect to see:</p>
<p></span> <span style="color: #003366"></p>
<p></span></p>
<ul>
<li><span style="color: #003366">No more Defense on gear. Existing Defense becomes Dodge,  Parry, or Block Rating. </span></li>
<li><span style="color: #003366">No more Block Value on gear. Existing Block Value becomes  Block Rating. </span></li>
<li><span style="color: #003366">You’ll have as much Stamina as you’re used to, though you  may notice your tanking plate has a bit less Stamina than a comparable  piece of DPS plate, since we tend to take the gem budget out of your  most attractive stat. </span></li>
<li><span style="color: #003366">Bonus Armor on gear will go down slightly.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a melee DPS class, druid tank, or hunter, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. Bear-form Stamina scaling will be  lowered as a result. </span></li>
<li><span style="color: #003366">Strength if you wear plate. Agility if you wear mail or  leather. </span></li>
<li><span style="color: #003366">Existing Attack Power becomes Agility and Stamina.Armor  Penetration becomes Haste or Crit. </span></li>
<li><span style="color: #003366">No Intellect on melee gear. Hunters won’t need Intellect  since they will no longer use mana. Shaman and Retribution paladins will  get mana and spell damage in other ways.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a DPS caster, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">No Spirit. You won’t miss Spirit, though, because you won’t  need it for DPS or mana regen.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a healer, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">Spirit instead of MP5. You’ll probably be happy with  Spirit, though, because mana regen is going to matter more than it does  currently. Healing paladins and shaman will benefit more from Spirit  than they do currently.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a Balance druid or Elemental shaman:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">You will still share gear with Restoration druids and  shaman. </span></li>
<li><span style="color: #003366">Your gear will have Spirit on it. It won’t have Hit on it. </span></li>
<li><span style="color: #003366">You will have a talent that converts Spirit to Hit. We will  adjust talents accordingly so that you want about as much Spirit as,  say, a warlock wants Hit. </span></li>
<li><span style="color: #003366">Hit on rings and other such gear will still benefit you. </span></li>
<li><span style="color: #003366">Raid buffs will no longer boost Spirit, so you shouldn’t  find yourself unexpectedly over the Hit cap because of buffs.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>Many lower-level items with nonsensical combinations of stats, such  as Agility and Spirit, will be changed. We&#8217;re also updating quest  rewards, trade skills, and loot drops to support better itemization for  class builds that weren&#8217;t widely available or used prior to The Burning  Crusade (such as Balance druids).  <span style="color: #003366"> </span></p>
<p>We&#8217;re aware this is a lot of information to take in, but this is  still only a piece of the larger picture, and many of these changes rely  on integration with other systems we haven&#8217;t yet discussed in detail.  In the weeks and months ahead, we&#8217;ll continue to tell you more about  these changes, along with all of the new and exciting features we have  planned for Cataclysm.</p></div>
</div>
</div>
</div>
]]></content:encoded>
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		<title>WoW Faction Change Info</title>
		<link>http://www.wow-cataclysm.info/wow-faction-change-info</link>
		<comments>http://www.wow-cataclysm.info/wow-faction-change-info#comments</comments>
		<pubDate>Thu, 03 Sep 2009 04:48:48 +0000</pubDate>
		<dc:creator>WoW Cataclysm</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[faction change goblin]]></category>
		<category><![CDATA[faction change worgen]]></category>
		<category><![CDATA[wow faction change info]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=136</guid>
		<description><![CDATA[So the day has finally come where we can change factions from Horde to Alliance or Alliance to Horde in World of Warcraft. To be honest with you I never thought that faction change in WoW would at all be possible, its a ridiculous thought that defies any lore and ridicules the game&#8217;s authenticity.
Sure it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>So the day has finally come where we can change factions from Horde to Alliance or Alliance to Horde in World of Warcraft. To be honest with you I never thought that faction change in WoW would at all be possible, its a ridiculous thought that defies any lore and ridicules the game&#8217;s authenticity.</p>
<p>Sure it&#8217;s a neat service that alot of people will be happy to see come to fruition but in between server-changes, name changes, physical look changes, faction changes, and the soon to be released Racial change in WoW Cataclysm&#8230;is there really anything special left for any character?</p>
<p>I suppose not, people can already make level 55 characters and I guess the only that&#8217;s missing now is changing your class. Now class change in WoW is something I never expect.</p>
<p>Let&#8217;s have a look at detailed info of the WoW Faction change feature.</p>
<p> </p>
<h2>WoW Faction Change FAQ</h2>
<p><strong>What is the WoW Faction Change?</strong></p>
<p>The Wow Faction Change allows existing players to change sides from Alliance to Horde, or Horde to Alliance. In other words, you can become a traitor.</p>
<p><strong>How can I change Factions in WoW?</strong></p>
<p>To change factions, simply head over to the account management page, click on &#8216;Faction Change&#8217; and then follow the simple instructions.</p>
<p><strong>What is the Cost of Faction Change for WoW?</strong></p>
<p>Changing the faction of your character and betraying your entire allied friends costs a mere 30 USD (not including taxes).</p>
<p><strong>What is this Faction Change tax I have to pay ?</strong></p>
<p>It&#8217;s not a tax on loyalty, just a tax that you may have to pay in some US states like New Mexico or Texas.</p>
<p><strong>Can I change the Faction of all my characters at once?</strong></p>
<p>No, one faction change of 30USD only gets you to change to the faction of one of your characters. You will need to pay a hefty sum to get all your characters across Azeroth to the enemy&#8217;s side.</p>
<p><strong>What is the minimum character level for Faction Change in WoW?</strong></p>
<p>You know that level 10 night elf hunter that you spent 3 hours playing and then decided it wasn&#8217;t for you&#8230;well you can now make him a level 10 Orc hunter if that&#8217;s what kept your lazy ass from leveling him all these years. So levels 10 and above qualify. </p>
<p><strong>Can I have both a Alliance and Horde characters on the same PvP server?</strong></p>
<p>Yes, there is now no restriction to have characters of both factions in the same realm.</p>
<p><strong>Will I be able to change my name and look when I change factions?</strong></p>
<p>Yes, you will be able to start from scratch and erase any evidence of who you were including name and physical look.</p>
<p><strong>Will I be able to choose any Race when I change factions?</strong></p>
<p>You will be able to choose any of the races available to your certain class in your new faction.</p>
<p><strong>Can I purchase two Faction Changes to essentially change my race in the same faction?</strong></p>
<p>Yes, you will however have to pay 2 faction change costs which will cost you 60USD before taxes. However this means that you can change your look, race, and name in WoW for a total of 60 USD.</p>
<p><strong>Will I be able to change to the new WoW Cataclysm Races and new Race class combinations once they become available?</strong></p>
<p>Currently, there is no decision yet made on whether this will be possible. My personal guess is that upon release it wont be available, but once people reach max level on these new races and class combinations, the service will allow you to switch to that Worgen or Goblin that you so deeply crave.</p>
<p><strong>How often can I do a Faction Change?</strong></p>
<p>The faction change in World of Warcraft will be limited to once every 60 days. So be careful if you want to do that double faction change trick to change your current race in the current faction.</p>
<p><strong>How will the WoW Faction change work?</strong></p>
<p>After you made the application and the payment has been processed. You will need to be logged out for at least 30 minutes. Then you will see a new button on the left of the character&#8217;s name when you next login. You can click on this button to select the character&#8217;s new faction and race, and at the same time customize his look and choose a new name. It will be pretty much identical to the character creation process. You need to then press the button labeled &#8220;Click to change your character&#8217;s action&#8221; and confirm your selection. Be careful as once you decide you can&#8217;t make other changes. If you haven&#8217;t made a decision yet, then you can leave it there and dont change anything until you&#8217;re sure.</p>
<p><strong>What will happen to my old name when I change factions in Wow?</strong></p>
<p>Your old name will be locked for a period of 90 days. It seems like Blizzard left this option for those who want to do a double faction change to change their race but remain the same faction.</p>
<p><strong>What will happen to my equipment and inventory once I change Factions?</strong></p>
<p>All non faction specific equipment  and items will remain unchanged. Your faction specific equipment will be change to its other faction equivalent, so sweat not.</p>
<p><strong>What will happen to my achievements and character titles when I change Faction?</strong></p>
<p>If it&#8217;s not faction specific then you can keep all the same titles and achievements, if it&#8217;s a faction specific achievement or title then you will receive the new faction equivalent.</p>
<p><strong>What will happen to all my reputation when I change faction?</strong></p>
<p>Faction neutral reputations wont be affect by a faction change. For faction specific reputations, they will be converted to the cross faction equivalent. (if it exists). The racial reputations will be transfered as follows:</p>
<p>Orcsof Ogrimmar and Humans of Stormwind change reputation. Taurens of Thunder Bluff and Gnomes of Gnomeregan Exiles exchange reputations. Undead of The Undercity and Night Elfs of Darnassus exchange reputations. Trolls of Sen&#8217;jin and Dwarves of Ironforge exchange reputations. Blood Elves of Silvermoon and Draenei of The Exodar exchange reputations.</p>
<p><strong>What about quests, how will the be affected upon a faction change?</strong></p>
<p>All quests in the character log and the associated quest items will be removed. The list of faction specific quests will be removed from your list in the new faction, but will be restored if you ever make a comeback.</p>
<p><strong>What will happen to my flight paths after performing a faction change?</strong></p>
<p>Your flight points will be reset and you will receive new flights points depending on your race and the level which you&#8217;re at.</p>
<p><strong>What will happen will friends, ignore lists, guilds, arena teams, honor, and arena points after a WoW Faction Change?</strong></p>
<p>Friends and Ignore lists will be reset! Characters will be removed from any guild or any arena team, the tabards and the arena team ratings will also all be removed and reset upon a faction change. If you&#8217;re a Guild Master, you wont be able to perform a character change until you give the power to someone else. Honor points, marks of honor, lifetime honorable kills, arena points will all be kept. But the arena points that you got from the last maintenance period could be lost.</p>
<p><strong>What will happen to my mail and auctions?</strong></p>
<p>You can&#8217;t have a faction change with any mail in your inbox or auctions still on the auction house. Make sure to remove these before starting the faction change process!</p>
<p><strong>How much gold can I transfer as part of the Faction Change?</strong></p>
<p>If you are in between levels 10 and 30 the limit is 3o gold. If you are between levels 31 and 50, the gold limit is 1000 gold. Characters between levels 51 and 69 will have a 5000 gold transfer limit. Characters between 71 and 80 can bring with them a total of 20000 gold.</p>
<p><strong>Where will my character be after being Faction Changed?</strong></p>
<p>In the capital city of his new race.</p>
<p><strong>How will the faction change show up on the Armory profile?</strong></p>
<p>The armory profile will update all the changes to your character in due time.</p>
<p><strong>What services will the faction change share a cooldown with?</strong></p>
<p>The faction change will share a cooldown with the race change service when it becomes available. However character transfer, character name change, or character re-customization services will not share any cooldown. So if your new &#8216;friends&#8217; in your new faction dont like your new look and refuse to take you in as a new ally, you can always change your name and look and try again!</p>
<p><strong>Any other Faction Change info for WoW Cataclysm I should know about?</strong></p>
<p>You need to wait until previous name change/character transfer/re-customization is complete until you perform a faction change. Also be sure that you&#8217;re certain about wanting a faction change when you apply because once you are confirmed you will be immediately billed and there&#8217;s no way to reverse the faction change until the 60 day window is reset.</p>
<p>That&#8217;s pretty much all the details and information you need to know about the WoW Faction change service that is coming to us. As I said before, this is a great way for Blizzard to ruin the game, but I&#8217;m sure they will make a good profit from this at minimal cost to them. If you wonder why they haven&#8217;t yet released a race change service, well it will probably be available after the hardcore players do the double transfer to change their race for current class. Why offer them an easy cheap service when they can pay 60 USD and wait 2 months right&#8230;</p>
<p>Hopefully Blizzard will smarten up and not let players do a WoW Faction change to get a Goblin or Worgen race ever, or even a race change. Otherwise, what&#8217;s the point of leveling a Goblin or Worgen in WoW Cataclysm?</p>
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