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	<title>WoW Cataclysm &#187; Warlock</title>
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	<link>http://www.wow-cataclysm.info</link>
	<description>World of Warcraft Cataclysm information and news source</description>
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		<title>Warlock Cataclysm Preview</title>
		<link>http://www.wow-cataclysm.info/warlock-cataclysm-preview</link>
		<comments>http://www.wow-cataclysm.info/warlock-cataclysm-preview#comments</comments>
		<pubDate>Tue, 13 Apr 2010 15:58:24 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Warlock]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=274</guid>
		<description><![CDATA[The warlock changes have been announced so here is the post below straight from the blues mouth!
Quote from: Zarhym (Source)
In World of Warcraft: Cataclysm, warlocks will  receive changes to their class talents and abilities. Outlined below are  some of these changes. Keep in mind that this is an early preview and  that [...]]]></description>
			<content:encoded><![CDATA[<p>The warlock changes have been announced so here is the post below straight from the blues mouth!</p>
<div><span>Quote from: <strong>Zarhym (<a style="color: white;" href="http://blue.mmo-champion.com/t/24038461679/cataclysm-class-preview-warlock/" target="_blank">Source</a>)</strong></span></div>
<div>In World of Warcraft: Cataclysm, warlocks will  receive changes to their class talents and abilities. Outlined below are  some of these changes. Keep in mind that this is an early preview and  that these modifications are still under development, so you may see  further adjustments to the listed changes as we get closer to launch.  That said, here is a first look at these new warlock spells and  abilities!</p>
<p>New Warlock Spells</p>
<p><strong>Fel Flame (level 81)</strong>:  Quick-hitting spell dealing Shadowfire damage. This is similar to the  mage ability Frostfire Bolt, in that the lower of the two resistances  (in this case shadow and fire) on your target will be used for  calculating its damage. Additionally, Fel Flame refreshes the duration  of Immolate and Unstable Affliction. Our goal for Fel Flame is to  provide a spell that&#8217;s good for mobility and for use by Destruction and  Demonology specs. Also, did we mention it uses green fire? Yep. Instant  cast.</p>
<p><strong>Dark Intent (level 83)</strong>: Increases the target&#8217;s  chance for a critical effect with periodic damage or healing spells by  3%. When the target lands a crit, you get a buff to your damage for 10  seconds. This effect stacks up to three times.</p>
<p><strong>Demon Soul  (level 85)</strong>: Fuses the warlock&#8217;s soul with his or her demon. This  provides warlocks with a self-burst cooldown to use. The specific  effects granted by Demon Soul depend on the demon chosen. Demon Soul  lasts for a certain number of charges or until it expires (around 20  seconds), depending on the demon used. 2-minute cooldown.</p>
<p><strong>Soul  Shard Overhaul</strong></p>
<p>This major change regarding Soul Shards was  previously announced at BlizzCon 2009. Soul Shards will no longer be  inventory items, but instead a new UI resource mechanic. Warlocks will  have 3 Soul Shards that can be used during a fight and will not be able  to gain additional shards during combat. Soul Shards will not be  required outside of combat. Soul Burn will consume a Soul Shard  resource, thereby allowing you to use the secondary effects of some  spells. Soul Burn has no mana or health costs and is off the global  cooldown. Planned secondary effects are outlined here.</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Summon Demon + Soul  Burn = summon the demon instantly.</li>
<li>Drain Life + Soul Burn =  Reduces cast speed by 60%.</li>
<li>Demonic Circle + Soul Burn =  Increases movement speed by 50% for 8 seconds after teleporting.</li>
<li>Unstable  Affliction + Soul Burn = Instantly deals damage equal to 30% of its  effect.</li>
<li>Soul Fire + Soul Burn = Instant cast.</li>
<li>Healthstone  + Soul Burn = Increases total health by 20% for 8 seconds.</li>
<li>Searing  Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%,  and subsequent Searing Pain spells by 50% for 6 seconds.</li>
</ul>
<p>Next  you will find a list of some of the warlock spell and talent changes  for the release of Cataclysm. There will be further changes, but those  revealed below should offer some insight into our goals.</p>
<p><strong>Changes  to Abilities and Mechanics</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>All warlock damage-over-time (DoT) spells will  benefit from crit and haste innately. Haste will no longer act to reduce  the DoT&#8217;s duration, but rather to add additional ticks. When reapplying  a DoT, you can no longer &#8220;clip&#8221; the final tick. Instead, this will just  add duration to the spell, similar to how Everlasting Affliction  currently works.</li>
<li>Curse of Agony and Curse of Doom will be  converted into Bane of Agony and Bane of Doom. Bane spells are  considered magic instead of curses. This means you will be able to cast  one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a  single target.</li>
<li>Hellfire will no longer deal damage to the  warlock.</li>
<li>Imps will lose Fire Shield, but will gain a new  ability, Burning Ember, which is a stacking DoT.</li>
<li>The succubus  melee range will be increased. The succubus will no longer have Soothing  Kiss, but will instead have Whiplash, which knocks back all enemies  within 8 yards.</li>
<li>Voidwalker Torment will do increased damage and  generate a lot of area-of-effect (AoE) threat. Suffering will become a  single-target taunt.</li>
</ul>
<p><strong>New Talents and Talent Changes</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Pandemic will now  cause Drain Soul to refresh Unstable Affliction and Bane of Agony on  targets below 25% health.</li>
<li>The ability Fel Domination will be  removed (because Soul Burn accomplishes the same effect).</li>
<li>Demonology  will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a  debuff that improves the damage done by the demon to the target.</li>
<li>We  plan to add a new talent, Impending Doom, which will give certain  spells a chance to reduce the cooldown on Metamorphosis and Bane of  Doom.</li>
<li>Metamorphosis will no longer be subject to demonic crowd  control. Furthermore, abilities available only while under the effects  of Metamorphosis will be altered to put more emphasis on the warlock&#8217;s  own spells.</li>
<li>Shadowburn will now do additional damage to targets  below 25% health.</li>
</ul>
<p><strong>Mastery Passive Talent Tree Bonuses</strong></p>
<p><strong>Affliction</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Spell Damage</li>
<li>Spell  Crit</li>
<li>Shadow DoTs</li>
</ul>
<p><strong>Shadow DoTs:</strong> The damage  caused by Shadow damage-over-time spells is increased.</p>
<p><strong>Demonology</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Spell Damage</li>
<li>Spell  Haste</li>
<li>Demon Damage</li>
</ul>
<p><strong>Demon Damage:</strong> The damage  caused by pets and Metamorphosis is increased.</p>
<p><strong>Destruction</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Spell Damage</li>
<li>Spell  Critical Damage</li>
<li>Fire Direct Damage</li>
</ul>
<p><strong>Fire Direct  Damage:</strong> The damage caused by Fire direct damage spells is increased.</p>
<p>Well  that concludes this Cataclysm preview for the warlock class. The  development of these changes will continue to evolve in the coming  months. Please be sure to provide any feedback and thoughts you might  have on what was covered here.</p>
<p>[...]</p>
<p>Here are a few  points of clarification on some of the popular questions or concerns  we&#8217;re seeing.</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>On  regenerating shards in combat, we will add a mechanic to regen shards  if we find that we need to in order to handle variable combat length. We  haven’t added one yet because we really want to emphasize locks using  shards at the right time and not as fast as they can with then an  Evocation-like spell to bring them back again. These are supposed to be  special moments in a fight &#8212; think Bloodlust perhaps &#8212; and not used  every 20 seconds on cooldown (or whatever the cooldown ends up being).</li>
<li>Demon  lovers, we haven’t ruled out adding a new demon, but we want to be very  careful here. We’ve had a hard enough time finding niches for some of  the current ones. So we first want to make sure existing demons are cool  before we’re faced with Q&amp;A several months from now asking why the  new demon either isn’t cool enough, or why warlocks no longer use, say,  their felhunter because of the new demon.</li>
<li>The intent for  Hellfire is for it to be a specialty of Demonology warlocks. Affliction  would use Seed of Corruption and Destruction would use Rain of Fire.</li>
</ul>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Cataclysm Stat &amp; System Changes</title>
		<link>http://www.wow-cataclysm.info/cataclysm-stat-system-changes</link>
		<comments>http://www.wow-cataclysm.info/cataclysm-stat-system-changes#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:42:34 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
				<category><![CDATA[Classes]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Druid]]></category>
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		<category><![CDATA[Hunter]]></category>
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		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
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		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
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		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Stats and System Changes]]></category>
		<category><![CDATA[System and Stats]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=216</guid>
		<description><![CDATA[Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner.
As many of you know from panels at last year’s  BlizzCon and posts here on the forums since then, Cataclysm will bring  [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner.</p>
<p><span style="color: #003366">As many of you know from panels at last year’s  BlizzCon and posts here on the forums since then, Cataclysm will bring  about major changes to familiar character stats such as Intellect, Armor  Penetration, Defense, and others, ultimately designed to make the  effects of stats more easily understandable and make gear choices more  interesting. As these changes will have a significant impact on how  stats work and relate to one another, today we wanted to offer you a  closer look at exactly what’s in store and explain some of the rationale  before Cataclysm arrives.</span></p>
<p>The most obvious question these changes raise is &#8220;Why are stats  being changed, and why now?&#8221; As the game has matured, we&#8217;ve run into  increasingly complex issues with the current stat system. Many stats are  inherently confusing, and the way they interrelate can feel convoluted.  Attack Power, for example, currently translates to damage, but so does  Armor Penetration. Defense provides five different statistical benefits  of varying utility. Mana regeneration involves understanding multiple  stats and rules and often ends up being irrelevant anyway. In addition,  the difference between a &#8220;good stat&#8221; for a class and a &#8220;bad stat&#8221; can be  extreme. Some casters want Haste but not Crit; hunters want Armor  Penetration but not Haste. There are other overarching issues, as well,  such as Intellect not being very exciting for casters despite it being a  core stat &#8212; and these are just a few examples.</p>
<p>Our ultimate goal is make gear a more interesting (and less  confusing) choice by making each stat valuable to more players. While  the reasoning behind some of the following changes may be clear, we  understand that you may have questions about some of the less obvious  alterations, and we&#8217;ll do our best to answer any questions you may have  here on the forums.</p>
<p><span style="text-decoration: underline"><strong>What You’ll See on Gear</strong></span></p>
<p><strong>Stamina</strong> &#8211; Because of the way we will be assigning Strength,  Agility, and Intellect, non-plate wearers will end up with more Stamina  than before. Health pools will be much closer between plate-wearers and  other classes.</p>
<p><strong>Spirit</strong> &#8211; Come Cataclysm, this stat should only be found on  healing gear. Non-healing casters will have other systems in place to  regenerate mana, and we are designing special solutions for Elemental  shaman and Balance druids who often share gear with healers (more on  this below). Raid buffs that currently boost Spirit (such as Blessing of  Kings) will only boost the primary stats of Stamina, Strength, Agility,  and Intellect. We are also likely changing the five-second rule and  other quirks of the current regen system.</p>
<p><strong>Intellect</strong> &#8211; Intellect will now grant Spell Power (more on  this below). Intellect will also provide less mana than it currently  does.</p>
<p><strong>Haste</strong> &#8211; Haste will become more attractive for melee classes  by allowing them to recover resources such as energy and runes more  quickly. Our intention is for Haste to let you &#8220;do stuff&#8221; more often.</p>
<p><strong>Block Rating</strong> &#8211; Block is being redesigned to scale better.  Blocked attacks will simply hit for 30% less damage. Block rating will  improve your chance to block, though overall block chances will be lower  than they are today.</p>
<p><strong>Parry</strong> &#8211; Parry no longer provides 100% avoidance and no longer  speeds up attacks. Instead, when you parry an attack, it and the next  attack will each hit for 50% damage (assuming they hit at all). In other  words, Dodge is a chance to avoid 100% of the damage from one attack,  Parry is a chance to avoid 50% of the damage from two attacks, and Block  is a chance to avoid 30% of the damage from one attack.</p>
<p><strong>Mastery</strong> &#8211; This is a new stat that will allow players to  become better at whatever makes their chosen talent tree cool or unique.  It&#8217;s directly tied to talents, so what you gain from improving this  stat is entirely dependent upon your class and the talent specialization  you choose. We’ll talk more about specific Mastery benefits in the  future.</p>
<p><strong>Armor</strong> &#8211; The way Armor mitigates damage is not changing, but  the Armor stat has been rebalanced to mirror changes to the armor curve  in Cataclysm. As a result, bonus Armor will go down slightly overall. We  are also changing the mitigation difference among armor types so that  plate doesn’t offer so much more protection than mail, leather, and  cloth.</p>
<p><strong>Resilience</strong> &#8211; This will only affect damage done by players and  critical damage done by players. It will not impact crit chance, mana  drains, or other such effects.</p>
<p><strong>Strength, Agility, Hit Rating, Expertise, and Critical Strike  Rating</strong> &#8211; These will all still appear on gear as well. Aside from  situations mentioned elsewhere in this list, in general these will  function similarly to how they do now, though the details &#8212; such as how  much Hit Rating you might need to effectively combat high-level  creatures (more on this below) &#8212; are likely to change.</p>
<p><span style="text-decoration: underline"><strong>Being Removed from Items</strong></span></p>
<p><strong>Attack Power</strong> &#8211; This stat will no longer be present on most  items as a flat value, though it will still show up on some process.  Strength and Agility, which will be present on items, will grant the  appropriate amount of Attack Power (generally 2 Attack Power per point  of Strength or Agility) depending upon which stat a particular class  favors. Agility may provide less Crit than it currently does.</p>
<p><strong>Spell Power</strong> &#8211; Spell Power is another stat that you&#8217;ll no  longer see present on most items. Instead, as mentioned above, Intellect  will grant Spell Power. One exception is that caster weapons will still  have Spell Power. This allows us to make weapons proportionately more  powerful for casters in the same way they are for melee classes.</p>
<p><strong>Armor Penetration</strong> &#8211; This stat will no longer be present on  items. Armor Penetration will still exist in talents and abilities.</p>
<p><strong>Shield Block Value </strong>- This stat will no longer be present on  items, since the amount blocked is always proportional to the amount of  damage done. Talents and other effects might still modify the  damage-reduction percentage from 30%, however.</p>
<p><span style="text-decoration: underline"><strong>Going Away Completely</strong></span></p>
<p><strong>MP5</strong> &#8211; This stat will be removed from the game completely.  Holy paladins and Restoration shaman will be redesigned to benefit from  Spirit.</p>
<p><strong>Defense</strong> &#8211; Defense is being removed from the game entirely.  Tanking classes should expect to become uncrittable versus creatures  just by shifting into Defensive Stance, Frost Presence, Bear Form, or by  using Righteous Fury.</p>
<p><strong>Spell Ranks</strong> &#8211; Spell ranks will cease to exist. All spells  will have one rank and will scale appropriately with level. The levels  at which you can learn certain spells are being changed in order to fill  in some of the gaps, and we will be introducing some new spells to  learn along the way as well.</p>
<p><strong>Weapon Skill</strong> &#8211; This stat will be removed from the game  completely. Classes will start with all the weapon skills they need to  know and will not need to improve them.</p>
<p><span style="text-decoration: underline"><strong>What Else You Should Know</strong></span></p>
<p><strong>Combat ratings</strong> &#8211; All ratings will be much harder to &#8220;cap out&#8221;  at maximum gear levels. Ratings will be steeper in Cataclysm, and  creatures in later tiers of content will be harder to hit or crit,  similar to how level-83 mobs are harder to hit or crit than level-80  mobs.</p>
<p><strong>Reforging</strong> &#8211; While these changes will go a long way to making a  wider variety of stats more attractive, we understand that sometimes  you simply don’t want more Hit Rating on your gear or you’d rather have  more Haste than more Crit. In Cataclysm, we are going to give players a  way to replace stats on gear as part of the existing profession system.  As a general rule of thumb, you’ll be able to convert one stat to 50% of  another stat. While some conversions (like converting Stamina to  Strength) won’t be permitted, the goal is to let you customize your gear  more.</p>
<p><strong>Gems</strong> &#8211; We are changing the gem colors of a few stats as a  result of these adjustments. For example, Hit is likely to be blue  instead of yellow. We&#8217;ll have more details on this in the future.</p>
<div>
<div>
<div>
<div><span style="color: #003366"><span style="text-decoration: underline"><strong>Changes to Existing Gear</strong></span></span> <span style="color: #003366"></p>
<p>As with previous expansions, we plan to roll out these changes and  modify all existing gear shortly before Cataclysm launches, though it’s  still too early to say exactly when. For the most part, the gear you  have will still be good for you, though there will be exceptions, such  as warriors using leather and mail armor.</p>
<p></span> <span style="color: #003366"></p>
<p>If you are a tank (druids excepted), expect to see:</p>
<p></span> <span style="color: #003366"></p>
<p></span></p>
<ul>
<li><span style="color: #003366">No more Defense on gear. Existing Defense becomes Dodge,  Parry, or Block Rating. </span></li>
<li><span style="color: #003366">No more Block Value on gear. Existing Block Value becomes  Block Rating. </span></li>
<li><span style="color: #003366">You’ll have as much Stamina as you’re used to, though you  may notice your tanking plate has a bit less Stamina than a comparable  piece of DPS plate, since we tend to take the gem budget out of your  most attractive stat. </span></li>
<li><span style="color: #003366">Bonus Armor on gear will go down slightly.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a melee DPS class, druid tank, or hunter, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. Bear-form Stamina scaling will be  lowered as a result. </span></li>
<li><span style="color: #003366">Strength if you wear plate. Agility if you wear mail or  leather. </span></li>
<li><span style="color: #003366">Existing Attack Power becomes Agility and Stamina.Armor  Penetration becomes Haste or Crit. </span></li>
<li><span style="color: #003366">No Intellect on melee gear. Hunters won’t need Intellect  since they will no longer use mana. Shaman and Retribution paladins will  get mana and spell damage in other ways.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a DPS caster, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">No Spirit. You won’t miss Spirit, though, because you won’t  need it for DPS or mana regen.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a healer, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">Spirit instead of MP5. You’ll probably be happy with  Spirit, though, because mana regen is going to matter more than it does  currently. Healing paladins and shaman will benefit more from Spirit  than they do currently.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a Balance druid or Elemental shaman:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">You will still share gear with Restoration druids and  shaman. </span></li>
<li><span style="color: #003366">Your gear will have Spirit on it. It won’t have Hit on it. </span></li>
<li><span style="color: #003366">You will have a talent that converts Spirit to Hit. We will  adjust talents accordingly so that you want about as much Spirit as,  say, a warlock wants Hit. </span></li>
<li><span style="color: #003366">Hit on rings and other such gear will still benefit you. </span></li>
<li><span style="color: #003366">Raid buffs will no longer boost Spirit, so you shouldn’t  find yourself unexpectedly over the Hit cap because of buffs.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>Many lower-level items with nonsensical combinations of stats, such  as Agility and Spirit, will be changed. We&#8217;re also updating quest  rewards, trade skills, and loot drops to support better itemization for  class builds that weren&#8217;t widely available or used prior to The Burning  Crusade (such as Balance druids).  <span style="color: #003366"> </span></p>
<p>We&#8217;re aware this is a lot of information to take in, but this is  still only a piece of the larger picture, and many of these changes rely  on integration with other systems we haven&#8217;t yet discussed in detail.  In the weeks and months ahead, we&#8217;ll continue to tell you more about  these changes, along with all of the new and exciting features we have  planned for Cataclysm.</p></div>
</div>
</div>
</div>
]]></content:encoded>
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		<item>
		<title>WoW Cataclysm Warlock Changes</title>
		<link>http://www.wow-cataclysm.info/wow-cataclysm-warlock-changes</link>
		<comments>http://www.wow-cataclysm.info/wow-cataclysm-warlock-changes#comments</comments>
		<pubDate>Mon, 24 Aug 2009 02:21:27 +0000</pubDate>
		<dc:creator>WoW Cataclysm</dc:creator>
				<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warlock Changes WoW Cataclysm]]></category>
		<category><![CDATA[wow cataclysm warlocks]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=88</guid>
		<description><![CDATA[Warlocks had it pretty tough in the earlier expansion, but it seems like great new additions are coming to the Warlock Class in WoW Cataclysm. First of all, the most annoying thing about the class is being turned into  a significant buff. Yes I&#8217;m talking about shards, and the micro-management that all warlocks had to [...]]]></description>
			<content:encoded><![CDATA[<p>Warlocks had it pretty tough in the earlier expansion, but it seems like great new additions are coming to the Warlock Class in WoW Cataclysm. First of all, the most annoying thing about the class is being turned into  a significant buff. Yes I&#8217;m talking about shards, and the micro-management that all warlocks had to endure for the past several years.</p>
<p>Here is a list of features and new changes to the Warlock Class in World of Warcraft Cataclysm:</p>
<li>Time to throw away those soul shard bags because they are no longer required.</li>
<li>Soul Shards will be integrated to the user interface. (Much like Death Knight runes)</li>
<li>You will get three shards per fight, and they will regenerate  quickly when you&#8217;re out of combat. (think slower version of rogue energy) </li>
<li>Don&#8217;t worry if you are thinking of long raid fights, it will be possible to get more through Drain Soul.</li>
<li>New Wow Cataclysm Warlock Spell: Soul Burn: Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.  </li>
<li>For example: Empowered Searing Pain : Next 3 Searing Pains will critical strike </li>
<li>Or: Empowered Summon Demon :  Turns it into Instant Cast</li>
<li>Or: Empowered Soulfire : Turns it into Instant Cast</li>
<li>Or: Empowered Fear : Turns it into Instant Cast (yikes!) </li>
<li>Or: Empowered Death Coil : Longer Horror, more healing received.</li>
<li>They are only used in combat, summons or demons won&#8217;t use your shards.</li>
<p>Well that must certainly be some great news for Warlocks everywhere and that&#8217;s just scratching the surface. I would be surprised if Warlocks didn&#8217;t receive some new Warlock pet in WoW Cataclysm. Anyways, that&#8217;s it for now on the Warlock class, stay tuned for more Warlock news in WoW Cataclysm as Blizzard announces more in the coming days.</p>
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