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	<title>WoW Cataclysm &#187; Shaman</title>
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	<description>World of Warcraft Cataclysm information and news source</description>
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		<title>Shaman Cataclysm Preview</title>
		<link>http://www.wow-cataclysm.info/shaman-cataclysm-preview</link>
		<comments>http://www.wow-cataclysm.info/shaman-cataclysm-preview#comments</comments>
		<pubDate>Tue, 13 Apr 2010 16:03:08 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
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		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=276</guid>
		<description><![CDATA[I saved the last update post for last (as of now) because it is the most controversial it is the Shaman changes. Below are the blue posts including the clarifications. Quote from: Nethaera (Source) In World of Warcraft: Cataclysm, we&#8217;ll be making lots of changes and additions to class talents and abilities across the board. [...]]]></description>
			<content:encoded><![CDATA[<p>I saved the last update post for last (as of now) because it is the most controversial it is the Shaman changes. Below are the blue posts including the clarifications.</p>
<div><span>Quote from: <strong>Nethaera (<a style="color: white;" href="http://blue.mmo-champion.com/t/24038611737/cataclysm-class-preview-shaman/" target="_blank">Source</a>)</strong></span></div>
<div>In World of Warcraft: Cataclysm, we&#8217;ll be making  lots of changes and additions to class talents and abilities across the  board. In this preview, you&#8217;ll get an early look at some of the changes  in store for the shaman class, including a rundown of some of the new  spells, abilities, and talents, and an overview of how the new Mastery  system will work with the different talent specs.</p>
<p><strong>New Shaman  Spells</strong></p>
<p><strong>Primal Strike (available at level 3): </strong>Primal  Strike is a new weapon-based attack that every shaman will learn very  early in the game. Our goal with this ability is to make leveling as  Enhancement rather than as Elemental more viable, since many key  Enhancement talents become available at fairly high levels.</p>
<p><strong>Healing  Wave (level 4): </strong>While the shaman already has an ability called  Healing Wave, we&#8217;re adding another spell to the class&#8217;s direct-healing  arsenal and giving it a familiar name. The current Healing Wave will be  renamed Greater Healing Wave, and the intent is for the &#8216;new&#8221; Healing  Wave to be the shaman&#8217;s go-to heal. Lesser Healing Wave and Greater  Healing Wave will be used on a more situational basis.</p>
<p><strong>Unleash  Weapon (level 81): </strong>Unleashes the power of your weapon enchants for  additional effects (see below). A dual-wielding Enhancement shaman will  activate the effects of both of their weapon enchants. Instant cast.  30-yard range. 15-second cooldown. Undispellable.</p>
<p>Here are a few  examples of effects we&#8217;re considering for this ability:</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Windfury Weapon – Hurls  a spectral version of your weapon at a target, dealing 50% weapon  damage and increasing the shaman&#8217;s Haste for the next five swings.</li>
<li>Flametongue  Weapon – Deals instant Fire damage and buffs the shaman&#8217;s next Fire  attack by 20%.</li>
<li>Earthliving Weapon – Heals the target slightly  and buffs the shaman&#8217;s next healing spell by 20%.</li>
</ul>
<p><strong>Healing  Rain (level 83):</strong> An area-effect heal-over-time (HoT) spell that  calls down rain in a selected area, healing all players within it. There  is no limit to the number of players who can potentially be affected;  however, there are diminishing returns when healing a large number of  targets, much like the diminishing returns associated with AoE damage  spells. This should give Restoration shaman another healing tool that  improves their group-healing and heal-over-time capabilities. 2-second  cast time. 30-yard range. 10-second duration. 10-second cooldown.</p>
<p><strong>Spiritwalker&#8217;s  Grace (level 85):</strong> When this self-targeted buff is active, your  spells are no longer interrupted by movement and possibly even by your  own attacks. This will give shaman of all three specs another way to  heal or do damage when it’s necessary to move in both PvE and PvP.  Instant cast. 10-second duration. 2-minute cooldown.</p>
<p>Changes to  Abilities and Mechanics</p>
<p>In addition to adding new spells, we&#8217;re  planning to make changes to some of the other abilities and mechanics  you&#8217;re familiar with. This list and the summary of talent changes below  it are by no means comprehensive, but they should give you a good sense  of what we intend for each spec.</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Restoration shaman and other healing classes  will need to pay attention to mana more than they&#8217;ve had to during Wrath  of the Lich King. Spirit will be the Restoration shaman&#8217;s primary  mana-regeneration stat.</li>
<li>We&#8217;re making changes to which classes  and specs are able to dispel magic, diseases, curses, and poison,  largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline  ability, but it will only remove curses. Restoration shaman will have a  talent that will improve Cleanse Spirit so that it also removes magic.  Shaman will no longer be able to remove poison.</li>
<li>Cleansing Totem  will be removed from the game, as we want dispels to be a decision for  players, not something done mindlessly. To that end, all dispels will  cost slightly more mana, and you will waste the spell if you cast it  when there is nothing to remove. (Currently, the dispel is only cast  when there is something to remove, which encourages spamming &#8216;just in  case.&#8221;) We will balance PvE dispelling with this new model in mind.</li>
<li>Totem  of Wrath now will replace Flametongue Totem for all shaman, and  dropping this totem will buff the group&#8217;s spell power by 4%. Elemental  shaman will have a talent that lets all Fire totems provide +10% spell  power, allowing them to drop Searing, Magma, or Fire Elemental Totems  without losing their spell-damage buff. The 4% and 10% buffs will be  exclusive with each other and with the warlock&#8217;s Demonic Pact, so you  can&#8217;t benefit from all of them at once. We&#8217;re also considering letting  Elemental drop Searing Totem at range.</li>
<li>We want to free up  Enhancement global cooldowns to make the spec more dynamic to play.  We&#8217;re considering, for example, increasing the cooldown of Lava Lash so  shaman have time to work other interesting abilities into their  rotation.</li>
</ul>
<p><strong>New Talents and Talent Changes</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Elemental Reach will  be simplified so shaman have a more consistent spell range.</li>
<li>We  plan to add Earthquake as a deep Elemental talent for targeted and  persistent AoE.</li>
<li>Spirit Link will likely be worked back into deep  Restoration in some form. The idea is that you will be able to link  targets together so they share damage. When we had previously tried to  implement Spirit Link, it was hard to balance and a little confusing.  However, we really liked the concept &#8212; and so did players &#8212; so we are  trying to bring it back.</li>
<li>Elemental will have a deep talent that  allows Spirit (which will appear on the gear they share with Restoration  shaman) to boost their Hit rating.</li>
<li>Ancestral Knowledge will  boost mana pool size, not Intellect.</li>
<li>Enhancing Totems will be  replaced with Focused Strikes, which will improve the damage of the new  spell Primal Strike and Stormstrike.</li>
<li>With the Mastery system,  we&#8217;re also considering removing a number of talents that grant passive  bonuses, such as Mental Quickness, Improved Windfury Totem, Mental  Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature&#8217;s  Blessing, and others, to allow players more freedom to choose more  interesting talents.</li>
</ul>
<p><strong>Mastery Passive Talent Tree  Bonuses</strong></p>
<p><strong>Elemental</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Spell damage</li>
<li>Spell Crit</li>
<li>Elemental  Overload</li>
</ul>
<p><strong>Elemental Overload:</strong> Your direct-damage  spells have a chance to proc a less powerful &#8216;bonus&#8221; version of the  spell. This will work much like the current Lightning Overload talent,  but would also apply to Lava Burst.</p>
<p><strong>Enhancement</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Melee damage</li>
<li>Melee  Haste</li>
<li>Nature Damage</li>
</ul>
<p><strong>Nature Damage:</strong> This  will provide a passive bonus to the Nature damage dealt by the  Enhancement shaman.</p>
<p><strong>Restoration</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Healing</li>
<li>Meditation</li>
<li>Deep  Healing</li>
</ul>
</div>
<div>
<strong>Deep Healing:</strong> Your direct heals will do more  healing when the target&#8217;s health is lower. This will scale to damage  (e.g. someone at 29% health would receive more healing than someone at  30%) rather than have arbitrary break points.</p>
<p>We hope you enjoyed  this preview, and we&#8217;re looking forward to hearing your thoughts and  feedback on these additions and changes. Please keep in mind that this  information represents a work in progress and is subject to change as  development on Cataclysm continues.</p>
<p><span style="line-height: 1.3em; font-size: small;"><strong><span style="color: #90ff53;">Update</span></strong></span><br />
Just  to clarify a few things:</p>
<p><strong>Meditation</strong> – the amount of mana  you regenerate in combat as a function of your Spirit.</p>
<p>Also of  note, you only get one set of passive talent tree bonuses: the tree in  which you’ve spent the most points. Sub-speccing in another tree will  not net you those bonuses in addition.</p>
<p>Last but not least, it&#8217;s  the intention of Primal Strike to let shaman play as an Enhancement at  low levels. Currently when leveling in this spec, you end up just using  Lightning Bolt a lot so you feel like an Elemental shaman instead. At a  higher level, Primal Strike gets replaced by Storm Strike. They share a  cooldown so Enhancement just won’t ever use Primal Strike after that, in  the same way that Prot warriors don’t use Sunder Armor once they have  Devastate or Feral druids don’t use Claw once they get Mangle.</p></div>
<div></div>
<div>
<div><span>Quote from: <strong>Nethaera (<a style="color: white;" href="http://blue.mmo-champion.com/t/24038611737/cataclysm-class-preview-shaman/" target="_blank">Source</a>)</strong></span></div>
<div>We know there are a lot of additional questions and  we&#8217;ll do our best to answer what we can. Keep in mind, this is merely a  preview of things to come.</p>
<p><strong>Q: </strong>Will Maelstrom Weapon  include Lava Burst?<br />
<strong>A: </strong>That’s the plan currently.</p>
<p><strong>Q: </strong>How can Elemental Overload proc Lava Burst when Lava Burst already  hits so hard in PvP?<br />
<strong>A: </strong>We’re going to change almost every  number in Cataclysm to adjust for everything from single ranks of spells  to larger health pools to new combat ratings. With much higher health  pools, hopefully burst damage will go back to being a tool and not the  only way to win matches.</p>
<p><strong>Q: </strong>What happens to the Lightning  Overload talent?<br />
<strong>A: </strong>It provides a bonus to Elemental Overload.</p>
<p><strong>Q: </strong>Elemental doesn’t want to drop Searing Totem at range. We want to  drop Magma Totem.<br />
<strong>A: </strong>Searing Totem needs to so more  single-target damage than Magma. That said, if we’re happy with the  ability to occasionally place totems at range there is no reason it  couldn’t apply to any totem. Imagine, “After using this spell, the next  totem you drop will appear at the feet of your target.”</p>
<p><strong>Q: </strong>Will  Elemental have to spend talent points just to get the Spirit to hit  conversion?<br />
<strong>A: </strong>It will be bundled with another attractive  talent, such as Elemental Precision.</p>
<p><strong>Q: </strong>Will Unleash  Weapon work with Frostbrand?<br />
<strong>A: </strong>Yes. We just provided some  examples.</p>
<p><strong>Q: </strong>Is Healing Rain channeled?<br />
<strong>A: </strong>No,  it&#8217;s not a channeled spell.</p>
<p><strong>Q: </strong>Is Earthquake channeled?<br />
<strong>A: </strong>Probably, but we’ll see.</p>
<p><strong>Q: </strong>Will Unleashed Weapon  consume your enchants?<br />
<strong>A: </strong>No.</p>
<p><strong>Q: </strong>Does the 10%  spell power buff from Elemental scale with the shaman or the target’s  spell power?<br />
<strong>A: </strong>It will scale with the target the same as  Demonic Pact and other buffs that bring the same benefit.</p>
<p><strong>Q: </strong>Are  you supporting two-handed weapons for Enhancement?<br />
<strong>A: </strong>Once  you start to get into the dual-wield talents, then Enhancement is a  dual-wield tree.</p>
<p><strong>Q: </strong>You didn’t address Enhancement  survivability or mobility or X and Y!<br />
<strong>A: </strong>This was just a  preview and is not a comprehensive list of every change. Much more will  be revealed in beta and much will change during beta.</p>
<p><strong>Q: </strong>You  didn’t answer the most important shaman question! What about Sentry  Totem?<br />
<strong>A: </strong>The Cataclysm is a time of great upheaval.  Deathwing’s return to Azeroth tore a hole in the fabric of the universe  that tragically resulted in the ultimate and irrevocable destruction of  all Sentry Totems. Level designers are contemplating a shrine for the  Sentry Totem near that of Uther the Lightbringer. We know shaman players  will greet this news with grief, but as with all class changes we’ll  have to get into beta before anything is final.</div>
</div>
]]></content:encoded>
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		<title>Cataclysm Stat &amp; System Changes</title>
		<link>http://www.wow-cataclysm.info/cataclysm-stat-system-changes</link>
		<comments>http://www.wow-cataclysm.info/cataclysm-stat-system-changes#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:42:34 +0000</pubDate>
		<dc:creator>Gazrella</dc:creator>
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		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=216</guid>
		<description><![CDATA[Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner. As many of you know from panels at last year’s BlizzCon and posts here on the forums since then, Cataclysm will bring about [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another Cataclysmic goodie for you straight from the Blue Horses mouth! Cataclysm info keeps getting released quicker as of recent which leads me to believe Beta is just around the corner.</p>
<p><span style="color: #003366">As many of you know from panels at last year’s  BlizzCon and posts here on the forums since then, Cataclysm will bring  about major changes to familiar character stats such as Intellect, Armor  Penetration, Defense, and others, ultimately designed to make the  effects of stats more easily understandable and make gear choices more  interesting. As these changes will have a significant impact on how  stats work and relate to one another, today we wanted to offer you a  closer look at exactly what’s in store and explain some of the rationale  before Cataclysm arrives.</span></p>
<p>The most obvious question these changes raise is &#8220;Why are stats  being changed, and why now?&#8221; As the game has matured, we&#8217;ve run into  increasingly complex issues with the current stat system. Many stats are  inherently confusing, and the way they interrelate can feel convoluted.  Attack Power, for example, currently translates to damage, but so does  Armor Penetration. Defense provides five different statistical benefits  of varying utility. Mana regeneration involves understanding multiple  stats and rules and often ends up being irrelevant anyway. In addition,  the difference between a &#8220;good stat&#8221; for a class and a &#8220;bad stat&#8221; can be  extreme. Some casters want Haste but not Crit; hunters want Armor  Penetration but not Haste. There are other overarching issues, as well,  such as Intellect not being very exciting for casters despite it being a  core stat &#8212; and these are just a few examples.</p>
<p>Our ultimate goal is make gear a more interesting (and less  confusing) choice by making each stat valuable to more players. While  the reasoning behind some of the following changes may be clear, we  understand that you may have questions about some of the less obvious  alterations, and we&#8217;ll do our best to answer any questions you may have  here on the forums.</p>
<p><span style="text-decoration: underline"><strong>What You’ll See on Gear</strong></span></p>
<p><strong>Stamina</strong> &#8211; Because of the way we will be assigning Strength,  Agility, and Intellect, non-plate wearers will end up with more Stamina  than before. Health pools will be much closer between plate-wearers and  other classes.</p>
<p><strong>Spirit</strong> &#8211; Come Cataclysm, this stat should only be found on  healing gear. Non-healing casters will have other systems in place to  regenerate mana, and we are designing special solutions for Elemental  shaman and Balance druids who often share gear with healers (more on  this below). Raid buffs that currently boost Spirit (such as Blessing of  Kings) will only boost the primary stats of Stamina, Strength, Agility,  and Intellect. We are also likely changing the five-second rule and  other quirks of the current regen system.</p>
<p><strong>Intellect</strong> &#8211; Intellect will now grant Spell Power (more on  this below). Intellect will also provide less mana than it currently  does.</p>
<p><strong>Haste</strong> &#8211; Haste will become more attractive for melee classes  by allowing them to recover resources such as energy and runes more  quickly. Our intention is for Haste to let you &#8220;do stuff&#8221; more often.</p>
<p><strong>Block Rating</strong> &#8211; Block is being redesigned to scale better.  Blocked attacks will simply hit for 30% less damage. Block rating will  improve your chance to block, though overall block chances will be lower  than they are today.</p>
<p><strong>Parry</strong> &#8211; Parry no longer provides 100% avoidance and no longer  speeds up attacks. Instead, when you parry an attack, it and the next  attack will each hit for 50% damage (assuming they hit at all). In other  words, Dodge is a chance to avoid 100% of the damage from one attack,  Parry is a chance to avoid 50% of the damage from two attacks, and Block  is a chance to avoid 30% of the damage from one attack.</p>
<p><strong>Mastery</strong> &#8211; This is a new stat that will allow players to  become better at whatever makes their chosen talent tree cool or unique.  It&#8217;s directly tied to talents, so what you gain from improving this  stat is entirely dependent upon your class and the talent specialization  you choose. We’ll talk more about specific Mastery benefits in the  future.</p>
<p><strong>Armor</strong> &#8211; The way Armor mitigates damage is not changing, but  the Armor stat has been rebalanced to mirror changes to the armor curve  in Cataclysm. As a result, bonus Armor will go down slightly overall. We  are also changing the mitigation difference among armor types so that  plate doesn’t offer so much more protection than mail, leather, and  cloth.</p>
<p><strong>Resilience</strong> &#8211; This will only affect damage done by players and  critical damage done by players. It will not impact crit chance, mana  drains, or other such effects.</p>
<p><strong>Strength, Agility, Hit Rating, Expertise, and Critical Strike  Rating</strong> &#8211; These will all still appear on gear as well. Aside from  situations mentioned elsewhere in this list, in general these will  function similarly to how they do now, though the details &#8212; such as how  much Hit Rating you might need to effectively combat high-level  creatures (more on this below) &#8212; are likely to change.</p>
<p><span style="text-decoration: underline"><strong>Being Removed from Items</strong></span></p>
<p><strong>Attack Power</strong> &#8211; This stat will no longer be present on most  items as a flat value, though it will still show up on some process.  Strength and Agility, which will be present on items, will grant the  appropriate amount of Attack Power (generally 2 Attack Power per point  of Strength or Agility) depending upon which stat a particular class  favors. Agility may provide less Crit than it currently does.</p>
<p><strong>Spell Power</strong> &#8211; Spell Power is another stat that you&#8217;ll no  longer see present on most items. Instead, as mentioned above, Intellect  will grant Spell Power. One exception is that caster weapons will still  have Spell Power. This allows us to make weapons proportionately more  powerful for casters in the same way they are for melee classes.</p>
<p><strong>Armor Penetration</strong> &#8211; This stat will no longer be present on  items. Armor Penetration will still exist in talents and abilities.</p>
<p><strong>Shield Block Value </strong>- This stat will no longer be present on  items, since the amount blocked is always proportional to the amount of  damage done. Talents and other effects might still modify the  damage-reduction percentage from 30%, however.</p>
<p><span style="text-decoration: underline"><strong>Going Away Completely</strong></span></p>
<p><strong>MP5</strong> &#8211; This stat will be removed from the game completely.  Holy paladins and Restoration shaman will be redesigned to benefit from  Spirit.</p>
<p><strong>Defense</strong> &#8211; Defense is being removed from the game entirely.  Tanking classes should expect to become uncrittable versus creatures  just by shifting into Defensive Stance, Frost Presence, Bear Form, or by  using Righteous Fury.</p>
<p><strong>Spell Ranks</strong> &#8211; Spell ranks will cease to exist. All spells  will have one rank and will scale appropriately with level. The levels  at which you can learn certain spells are being changed in order to fill  in some of the gaps, and we will be introducing some new spells to  learn along the way as well.</p>
<p><strong>Weapon Skill</strong> &#8211; This stat will be removed from the game  completely. Classes will start with all the weapon skills they need to  know and will not need to improve them.</p>
<p><span style="text-decoration: underline"><strong>What Else You Should Know</strong></span></p>
<p><strong>Combat ratings</strong> &#8211; All ratings will be much harder to &#8220;cap out&#8221;  at maximum gear levels. Ratings will be steeper in Cataclysm, and  creatures in later tiers of content will be harder to hit or crit,  similar to how level-83 mobs are harder to hit or crit than level-80  mobs.</p>
<p><strong>Reforging</strong> &#8211; While these changes will go a long way to making a  wider variety of stats more attractive, we understand that sometimes  you simply don’t want more Hit Rating on your gear or you’d rather have  more Haste than more Crit. In Cataclysm, we are going to give players a  way to replace stats on gear as part of the existing profession system.  As a general rule of thumb, you’ll be able to convert one stat to 50% of  another stat. While some conversions (like converting Stamina to  Strength) won’t be permitted, the goal is to let you customize your gear  more.</p>
<p><strong>Gems</strong> &#8211; We are changing the gem colors of a few stats as a  result of these adjustments. For example, Hit is likely to be blue  instead of yellow. We&#8217;ll have more details on this in the future.</p>
<div>
<div>
<div>
<div><span style="color: #003366"><span style="text-decoration: underline"><strong>Changes to Existing Gear</strong></span></span> <span style="color: #003366"></p>
<p>As with previous expansions, we plan to roll out these changes and  modify all existing gear shortly before Cataclysm launches, though it’s  still too early to say exactly when. For the most part, the gear you  have will still be good for you, though there will be exceptions, such  as warriors using leather and mail armor.</p>
<p></span> <span style="color: #003366"></p>
<p>If you are a tank (druids excepted), expect to see:</p>
<p></span> <span style="color: #003366"></p>
<p></span></p>
<ul>
<li><span style="color: #003366">No more Defense on gear. Existing Defense becomes Dodge,  Parry, or Block Rating. </span></li>
<li><span style="color: #003366">No more Block Value on gear. Existing Block Value becomes  Block Rating. </span></li>
<li><span style="color: #003366">You’ll have as much Stamina as you’re used to, though you  may notice your tanking plate has a bit less Stamina than a comparable  piece of DPS plate, since we tend to take the gem budget out of your  most attractive stat. </span></li>
<li><span style="color: #003366">Bonus Armor on gear will go down slightly.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a melee DPS class, druid tank, or hunter, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. Bear-form Stamina scaling will be  lowered as a result. </span></li>
<li><span style="color: #003366">Strength if you wear plate. Agility if you wear mail or  leather. </span></li>
<li><span style="color: #003366">Existing Attack Power becomes Agility and Stamina.Armor  Penetration becomes Haste or Crit. </span></li>
<li><span style="color: #003366">No Intellect on melee gear. Hunters won’t need Intellect  since they will no longer use mana. Shaman and Retribution paladins will  get mana and spell damage in other ways.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a DPS caster, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">No Spirit. You won’t miss Spirit, though, because you won’t  need it for DPS or mana regen.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a healer, expect to see:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">A lot more Stamina. </span></li>
<li><span style="color: #003366">All of your Spell Power converted to Intellect and Stamina. </span></li>
<li><span style="color: #003366">Spirit instead of MP5. You’ll probably be happy with  Spirit, though, because mana regen is going to matter more than it does  currently. Healing paladins and shaman will benefit more from Spirit  than they do currently.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>If you are a Balance druid or Elemental shaman:  <span style="color: #003366"><br />
</span></p>
<ul>
<li><span style="color: #003366">You will still share gear with Restoration druids and  shaman. </span></li>
<li><span style="color: #003366">Your gear will have Spirit on it. It won’t have Hit on it. </span></li>
<li><span style="color: #003366">You will have a talent that converts Spirit to Hit. We will  adjust talents accordingly so that you want about as much Spirit as,  say, a warlock wants Hit. </span></li>
<li><span style="color: #003366">Hit on rings and other such gear will still benefit you. </span></li>
<li><span style="color: #003366">Raid buffs will no longer boost Spirit, so you shouldn’t  find yourself unexpectedly over the Hit cap because of buffs.</span></li>
</ul>
<p><span style="color: #003366"> </span></p>
<p>Many lower-level items with nonsensical combinations of stats, such  as Agility and Spirit, will be changed. We&#8217;re also updating quest  rewards, trade skills, and loot drops to support better itemization for  class builds that weren&#8217;t widely available or used prior to The Burning  Crusade (such as Balance druids).  <span style="color: #003366"> </span></p>
<p>We&#8217;re aware this is a lot of information to take in, but this is  still only a piece of the larger picture, and many of these changes rely  on integration with other systems we haven&#8217;t yet discussed in detail.  In the weeks and months ahead, we&#8217;ll continue to tell you more about  these changes, along with all of the new and exciting features we have  planned for Cataclysm.</p></div>
</div>
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		<title>Wow Cataclysm Shaman Changes</title>
		<link>http://www.wow-cataclysm.info/wow-cataclysm-shaman-changes</link>
		<comments>http://www.wow-cataclysm.info/wow-cataclysm-shaman-changes#comments</comments>
		<pubDate>Mon, 24 Aug 2009 02:41:58 +0000</pubDate>
		<dc:creator>WoW Cataclysm</dc:creator>
				<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Shaman Changes in Wow Cataclysm]]></category>
		<category><![CDATA[Wow Cataclysm Shaman]]></category>

		<guid isPermaLink="false">http://www.wow-cataclysm.info/?p=91</guid>
		<description><![CDATA[Shaman have had to endure alot of pain over the past several years and have been promised many things. While they did get some major attention in the recent patch with their &#8216;totem fix&#8217;, they still need alot of work. In WoW Cataclysm, Shaman will hopefully get the fixes that they&#8217;ve been asking for. There&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Shaman have had to endure alot of pain over the past several years and have been promised many things. While they did get some major attention in the recent patch with their &#8216;totem fix&#8217;, they still need alot of work. In WoW Cataclysm, Shaman will hopefully get the fixes that they&#8217;ve been asking for. There&#8217;s already signs that developers are working on the Shaman class in Wow Cataclysm.</p>
<p>List of new additions and changes for Shaman in WoW Cataclysm:</p>
<li>Mana tide totem will likely have the option to remove group utility for increased effect on a solo Shaman.</li>
<li>Enhancement Shaman will be similar to Retribution Paladins in WoW Cataclysm. Intelligence will come mainly from talents and therefore Shaman can continue to share loot with some Hunters who no longer require mana. </li>
<li>Enhancement Shamans having to run in and out of melee ranges to redrop totem and sacrifice DPS is a legitimate problem, they don&#8217;t want enhancement to have to run out like that.</li>
<li>Elemental Shaman in WoW Cataclysm will see changes to no longer be a long range turret that enemies always aim and easily take out first.</li>
<li>Shaman Healers in WoW Cataclym will be much better main tank healers</li>
<li>AoE Healing will also be imporoved, as Blizzard would like that aspect of the Restoration Shaman to improve</li>
<p>With Battlegrounds gaining more importance in Cataclysm, they should be much more useful in PvP than today even with no changes. Shaman have always had a variety of tools and different options in battle but the burstiness of arena and crowd control never favored them much. Hopefully the new expansion will make Shaman of all sorts be viable and competitive. Check back later with more Shaman news for WoW Cataclysm.</p>
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